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Posted Jan 16, 2008 at 10:03PM by Nicolo S.
Listed in:
Opinions & Analysis
Tags:
virtual reality,
piracy,
Saudi Arabia
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A recent study shows that violent video games threaten even Saudi Arabia's society, with piracy allowing children to get a hold of these interactive forms of entertainment that contain evil scenarios of combating security forces, destroying state property, and violating people in various ways. More on this at the full article. |
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Posted Dec 30, 2007 at 06:30AM by Gino D.
Listed in:
News
Tags:
Microsoft,
Christmas,
Sony,
virtual reality,
Dark AleX,
PlayStation Network
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Not only are we bringing you this week's news today. But come next week, we'll be rolling out a whole slew of QuickJump QuickPeek special editions to cap the whole year off. Better keep an eye out for those updates! For now, issue #27 is sleighing in! Article originally posted on Dec. 29, 2007 at 02:59PM. |
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Posted Dec 28, 2007 at 10:25PM by Glen D.
Listed in:
News
Tags:
virtual reality,
Jack Thompson,
Department of Defense,
Virginia
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Is the US Department of Defense collaborating with the games industry to create an entire generation of perfect soldiers who crave for war like it's something good? The latest statement coming from activist lawyer Jack Thompson seems to indicate that. He also linked this theory to recent shooting incidents in Columbine and Virginia Tech. Does that sound similar to something characters went through in a Metal Gear Solid game? Read on and tell us what you think. |
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Posted Dec 23, 2007 at 10:04AM by Sally B.
Listed in:
Controller,
News,
Videos
Tags:
virtual reality,
Sensor Bar
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Posted May 14, 2007 at 08:45PM by Glen D.
Listed in:
Off Topic,
Wii Sports
Tags:
virtual reality,
YMCA
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According to the US Centers for Disease Control, half the kids in the country are overweight. They point out to eating habits and lack of exercise as the main factors why American children are getting heavier. Nintendo is now working hand in hand with the YMCA to motivate children to get into fitness to prevent illnesses related to the condition.The two groups believe that the key to solving the problem is by motivating the children to get into a healthier lifestyle through positive reinforcement. At the center of all this is the Nintendo Wii, the Japanese company's new game console that features innovative controllers called Wiimotes. The Wiimotes are unlike any other input device ever seen before: They are wireless, motion-sensitive and require a lot of activity to use to the fullest. Nintendo started by donating 100 of the hard-to-find units to YMCA centers all over the country. Copies of the popular Wii Sports game were shipped along with the console. Wii Sports is popular because not only is it free, it immerses players into something close to virtual reality. Players can play bowling, tennis, boxing and much more while standing up and flailing their arms to rack up the points in whatever sport they choose. "The Wii is one way to get inactive kids who love video games moving when they would otherwise be sitting playing these games," says Jane Carroll of the West Suburban YMCA. She also plans to squeeze in some eating tips along the way when people start to acknowledge the value of staying fit through the system. Max Melville is seven years old and has recently started working out at the YMCA in his area. He says he always looks forward to sessions on the Wii console. "It's like virtual reality," he said. "I always wanted to know what it would be like to play some of these sports," he says. On a side note, Nintendo has been spreading word around that there's actually a good number of people mailing them about how the Wii helped them shed off a few pounds. None of these have been confirmed, but this development looks ready to add a whole new dimension as to how the rest of the world views games. |
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Posted Apr 16, 2007 at 09:11PM by Ceasar S.
Listed in:
News
Tags:
Sony,
virtual reality,
The9,
Charles Manning,
PLAYXPERT,
Herb Sutter
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The 2007 Online Game Development Conference is now in full swing, as the agenda for the conference happening this May is now up, live on the official OGDC website. After the announcement of Speaker Force 8...err...the first eight confirmed speakers for the Online Game Development Conference, an official press release also previewed a few more speakers of the 80 speakers to attend the event:
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Posted Mar 09, 2007 at 05:24PM by Ian C.
Listed in:
News
Tags:
GDC,
virtual reality
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Next Generation alerts all of us that during the GDC session entitled Censorship of Video Game Content: Time to Fight Back, attorney Lawrence G. Walters said that "It’s the blurring between reality and virtual reality that worries people, and brings lawmakers to action." While he cites examples of failed legislation that emphasize the recognition of videogames as a protected form of expression, he warns that missteps from the industry might mess things up in the long-run. To counter further research and studies that look for the connection of videogames to violence, Walters suggests that the games industry invest in research of their own. As he says: "Arm yourself with evidence." He says that a research bank of positive studies and positive relationships with parents - the folks ultimately responsible for enforcing ratings - can aid the industry in the fight against games legislation. While regulators and "ace attorneys" claim that their game legislation is in the best interest of children, that anti-game laws will protect youth, Walters argues: "We don’t want to protect them so much that they have no rights when they become adults." Yeah, nice idea. We for one would like to hear reports concerning scientific studies that look into the effects of strategy/simulation/planning games like SimCity on children's organizational skills and creative talents. It should be a safe hypothesis that the Master of Orion geek will have an advantage when it comes to socio-economic subjects, right? |
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Posted Feb 28, 2007 at 06:32AM by Mabie A.
Listed in:
News
Tags:
Sony,
virtual reality,
SOE,
nVidia,
Cheyenne Mountain Entertainment,
NetDevil
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Who else is dropping by at the much-coveted GDC this year? Guess no more, 'cause we have the updated list right here. As of the current press time, there are now 35 speakers confirmed to show up to share their expertise. Here's the new list of the who's whos:
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Posted Feb 25, 2007 at 01:12AM by Karl B.
Listed in:
Accessories
Tags:
virtual reality,
ForceWear,
TNGames
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Remember the old Aura Interactor "virtual reality vest?" It didn't really take off, but the concept was a good one. Showing that you can't really put a good concept down, a company named ForceWear">TNGames is looking to take current rumble technology one step forward with the ForceWear vest. PSU recently had a sit-down with TNGames CEO Mark Ombrellaro and got some details regarding the ForceWear. In development for roughly six years now, the ForceWear vest is basically a wearable force generation system equipped with eight pressure areas. According to Ombrellaro, the ForceWear vest actually imparts tactile events and impact within the game to the user. This is done through the vest's eight contact points (four in front, four in back) which can generate up to 10 pound of force each. The whole thing is also directional, so players who get shot in the back will "actually feel the gunfire in their back while they may not be otherwise aware of this using standard visual display cues." It's not just for FPS and fighting games, too. Ombrellaro says that ForceWear can also be used to impart G-force effects for driving/racing or aerial flight content. ForceWear is first being introduced on the PC platform. Ombrellaro says that TNGames is currently working on having the technology enabled on all of the various console platforms. The ForceWear's controlling code has also been made available to game developers. This will let them integrate ForceWear support into their videogames and control the functionality of the Forcewear vest. There are no price details yet, but Ombrellaro says that the ForceWear vest is slated for a November 2007 release. |
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Posted Feb 07, 2007 at 03:21AM by Karl B.
Listed in:
News
Tags:
virtual reality
Page 1
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Here's something that you can tell your mom the next time she tells you to stop playing all them darn action videogames. A recent study conducted by the University of Rochester produced results that show some action-based videogames may actually improve eyesight.
The study went like this: A group of students were divided into control groups and given a crowding test where the students in each group were asked to identify the orientation of the letter T on a page full of other distracting symbols and letters. The students' response times were recorded for later comparison. The test groups were then given games to play for a month. One group got Tetris while the other was given Unreal Tournament. A month of near-daily gaming later (which according to the article translates to about 30 hours' worth. Hmm. These must be pretty serious students.), both groups were given another crowding test. While the students who were given Tetris showed no improvement in their test results, it turned out that those who played Unreal Tournament were able to discern the orientation of the T more easily during the crowding test. The conclusion? The University of Rochester research team believes that fast-paced action video games push our visual system to the limit, the brain adapts and creates new pathways to process visual information. They are currently constructing a 360-degree virtual reality computer gaming lab in order to further advance the study. If you're interested in the results, their findings will be published in next week's Psychological Science journal. |
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Next Generation alerts all of us that during the 






