Posted Jul 14, 2008 at 10:42PM by Glen D.
Listed in:
Videos,
Games,
Ghostbusters: The Video Game
Tags:
Sierra Entertainment,
Red Fly Studios
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Posted May 07, 2008 at 03:39AM by Jay P.
Listed in:
Videos,
Games,
Mushroom Men: The Spore Wars
Tags:
Red Fly Studios
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Posted Apr 30, 2008 at 02:16PM by Charles D.
Listed in:
News,
Games,
Ghostbusters: The Video Game
Tags:
Red Fly Studios
Ó
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Those of you who were expecting to use your DS as a nifty PKE meter in the Wii version of Red Fly Studios' Ghostbusters (Xbox 360, PlayStation 3, Wii, DS, and PC) will be sadly disappointed. Terminal Reality boss Mark Randel retracted an earlier statement which mentioned the inclusion of this supposed feature for the game. For more details, read our full article after the jump. |
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Posted Apr 29, 2008 at 02:57PM by Charles D.
Listed in:
News,
Games,
Ghostbusters: The Video Game
Tags:
PS2,
Red Fly Studios
Ó
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During the recent Sierra Spring Break 08 in Mallorca last week, Ghostbusters (Xbox 360, PlayStation 3, Wii, DS, and PC) developer Terminal Reality clued everyone in on some of the neat compatibility features across platforms that the game will sport. Just how neat are we talking about? How about trying to use your DS as a substitute for the Wii version's in-game PKE meter? More details about this in our full article after the jump. |
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Posted Mar 02, 2008 at 10:30PM by Rio S.
Listed in:
Videos,
Games,
Mushroom Men: The Spore Wars
Tags:
Red Fly Studios,
Gamecock Media Group
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Posted Dec 15, 2007 at 07:31PM by Glen D.
Listed in:
News,
Games,
Ghostbusters: The Video Game
Tags:
Sierra Entertainment,
Ngamer,
Red Fly Studios
Ó
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We've reported in the past that Ghostbusters: The Video Game is coming to many different platforms. Now we've got news on just what Nintendo Wii owners will get as exclusive features. Get ready to take advantage of the Wii Remote once more as it becomes a Proton Pack with this offering from Red Fly Studios and Sierra Entertainment. More details follow in the full version. |
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Posted Dec 04, 2007 at 10:51PM by Nicolo S.
Listed in:
Games,
Screenshots,
Ghostbusters: The Video Game
Tags:
Microsoft,
Sierra Entertainment,
Sony,
Red Fly Studios
Ó
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Considering how creepy creatures are shaping up to be in Red Fly Studios and Sierra Entertainment's Ghostbusters: The Video Game (Microsoft Xbox 360, Sony PlayStation 3, Nintendo Wii, DS, PC), we strongly advise keeping that phone ready to drop a line.Get an idea of how the monsters look by heading over to the full article. |
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Posted Nov 29, 2007 at 11:05PM by Ira Z.
Listed in:
News,
Games,
Ghostbusters: The Video Game
Tags:
New York,
Ngamer,
Red Fly Studios
Ó
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Ever dreamt of shaking hands with Slimer, racing around town in the Ectomobile, or planting a big, wet one on Janine? Get ready then, for the Ghostbusters game, under development by Red Fly Studios as we speak, will finally be made available for the Wii in the coming year's fourth quarter.Want to know more about the game? Then head on over to the full article. |
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Posted Nov 17, 2007 at 07:22PM by Glen D.
Listed in:
News,
Games,
Ghostbusters: The Video Game
Tags:
Sierra Entertainment,
Red Fly Studios
Ó
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We recently reported to you that the legendary Ghostbusters film and cartoon franchise is on the comeback trail with an upcoming video game and movie due out next year. Sierra Entertainment has been chosen to oversee the Ghostbusters game publishing activities with Terminal Reality handling the development for the Sony PlayStation 3, Microsoft Xbox 360, and PC versions of the project. |
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Posted Sep 24, 2007 at 10:23AM by Sally B.
Listed in:
Interviews,
Games,
Mushroom Men: The Spore Wars
Tags:
Wiimote,
Red Fly Studios,
Gamecock Media Group
Page 1
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Want to know more about Gamecock Media Group and Red Fly Studio's Mushroom Men (for the Wii and DS)? Developer Ryan Mattson reveals a few more details to their fungi-infested title: about how the art style evolved to the way it is now, how the controls work out, and about level exploration, one of the main features of the game.Mattson revealed that Red Fly Studios didn't intend the art style used in the game to turn out a tad nitty-gritty like the way it is now. Thanks to the personal touch of their concept artist, Frank Teran, the sceneries now look a bit darker. Judging by the screens, however, it looks like the changes all turn out to be good. As for the controls, Red Fly Studios wanted to take out the emphasis of Wiimote waggling from the control interface, with an attack scheme that gives higher incentive to less Wiimote Waggling. How is this done? Mattson explains how: So while you can waggle, and the character reacts to the waggle, there is much more incentive not to with a system we’re working on which allows attacks to be primed (for increased damage, and combos) before they’re executed. The attacks become deliberate. Combat, at a higher level, involves more strategy. And we’re having a lot of fun with this right now. The developer also said that they're putting more focus towards exploration in the game, with the use of the Scav system. The Scav system, as we have reported in an earlier article, lets players create new kinds of weapons from the items they collect along the way. Of course, one has to explore to find stuff. "It's a win-win," Mattson said. It looks like we're in for a different ride with Mushroom Men. Stay tuned for more updates! Check out the Read link for the full interview! |
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