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Posted Jul 25, 2009 at 10:32PM by Glenn M. Listed in: News, Games, Star Wars: The Clone Wars - Republic Heroes Tags: Star Wars, LucasArts, Yoda, Krome Studios, Krome, Lucas Arts
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Republic Heroes - Image 1Message from LucasArts there is. Delay there will be. Yoda-speak aside, LucasArts did confirm earlier at the Comic-Con in San Diego that Star Wars: Clone Wars Republic Heroes (PS3, PSP, Wii, DS, 360) have been pushed back a month, although the Dark Side keeps us from finding out the cause of the delay.

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Posted May 11, 2009 at 04:47PM by Karl B. Listed in: News, Games, Star Wars: The Clone Wars - Republic Heroes Tags: Star Wars, LucasArts, Singapore, Krome Studios, Krome
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Star Wars: The Clone Wars - Republic Heroes - Image 1LucasArts has released more details for the upcoming Star Wars: The Clone Wars - Republic Heroes game which is currently being developed by Krome Studios for PC, PS3, PSP, Wii, and Xbox 360. LucasArts Singapore is taking care of the DS version. More after the jump.

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Posted Apr 02, 2008 at 09:14PM by Abraham A. Listed in: Previews, Games, Star Wars: The Force Unleashed Tags: Wiimote, motion-sensing, Krome Studios, Darth Vader, Krome
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Star Wars: The Force Unleashed - Image 1While we are still holding our breath for the mysterious April 6 announcement  for Star Wars: The Force Unleashed, we will once again satisfy your lightsaber fantasies for the Nintendo Wii with fresh details. Over at the full article, not only will we show you how you'll be using your Wiimote, we'll let you in on the new Duel Mode. Make the jump, young Padawan!

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Posted Oct 13, 2007 at 12:06AM by David T. Listed in: Interviews Tags: Krome, Justin Cook, James Thomas
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The Viva Pinata Franchise - Image 1 Game designer Justin Cook and software engineer James Thomas expressed their thoughts about Rare and the Viva Piñata franchise in a recent interview. According to them, they wanted to blaze a new trail on the Xbox 360, and Viva Piñata was the fruit of that desire. Despite the risk of the game being overshadowed by Gears of War, Rare went ahead and did the best job they could, and it shows.

Thomas and Cook also mentioned that a DS version of Viva Piñata is due for release sometime in the future. Both men were particularly pleased with the DS version, and they mentioned that the modified game menu systems fit well with the stylus and the touch screen system. The result? Added accuracy and flexibility to an already wonderful game.

A sequel entitled Viva Piñata: Party Animals is also scheduled for release on October 30, 2007. Rare has passed the development torch to Krome for this installment, as the former is busy with a new hush-hush project. There appears to be a good working relationship between the two developers; Cook and Thomas said that both Rare and Krome are pretty much on the same team. In fact, Krome has been sending courtesy test versions of the sequel to Rare as a professional courtesy, and from what they've seen, both Cook and Thomas think that Krome has done a pretty good job so far.

One question that's probably on everyone's minds is: Can and will Rare revisit old favorites like Killer Instinct, in spite of the fact that Rare is now Microsoft-owned? That is certainly a possibility, as Rare Ltd. is still on good terms with Nintendo. While Nintendo has the option of releasing certain old titles for their Wii's Virtual Console, Cook and Thomas stated that certain titles remain entirely theirs (Banjo-Kazooie, for instance). In fact, Nintendo has actually asked them to do ports of games for Nintendo's format, a testament to the quality of Rare's titles.

To read up on the rest of the Rare interview, feel free to visit the read link below.

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Posted Sep 22, 2007 at 10:14AM by Gino D. Listed in: News Tags: Wiimote, Codemasters, Nintendo Wi-Fi, PS2, Krome, Nunchuk
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QuickJump QuickPeek 13 - Image 1


(Editor's Note: We're cooking up something specially hot for you guys with our weekly QuickJump QuickPeek! Some of you may have already noticed that this current issue - the 13th issue, no less! - has rolled out early! Why? It's because we're gearing up for a QuickJump QuickPeek TGS 2007 Special Edition once the festivities are done! So while we wait for that, we're giving you this Early Edition that focuses on other news that have cropped up during the week!)

It's Tokyo Game Show week! And even though it's the 13th issue of QuickJump QuickPeek, it's anything but riddled with bad luck! This "Early Edition" will be focusing on the non-TGS updates that have surfaced through the week, because really, the TGS might be one heck of a show stopper on its own (that's why it's getting its own QuickPeek Edition all to itself), but the days building up to the trade show saw a couple of astounding news as well. Almost every gaming platform has had some rather leaky business to deal with, and we're not letting the taps run dry.

Grab your pirate accent and sing your favorite shanty; there are more reasons to celebrate than just Talk Like a Pirate Day! Yaaarrr!

Click the Full Article link below for to read this week's Issue!

*Article originally posted Sep 21, 2007 at 02:28PM

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Posted Jul 15, 2007 at 05:06AM by Henry L. Listed in: Videos, Games, The Legend of Spyro: The Eternal Night Tags: Krome
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Everyone's favorite purple dragon had a fun time at E3 this year, enjoying himself as he beat up baddies in his latest adventure The Legend of Spyro: Eternal Night for the DS, Wii, GBA, and PS2. The game's developers set up a couple of game cam videos a few days after announcing the game.

We were treated to two gameplay vids, showcasing the ship siege and cannon-blasting elements of the title. In his quest to defeat the Ape King's attempts at bringing an age of darkness, Spyro gets some nifty new moves which are demonstrated in the videos. We see him fly around a bit, use his dragon breath, and utilize various elemental attacks against enemies.

All in all, it looks to be another good addition to the franchise. Kudos to Krome for featuring fun fights and fire-n-ice spitting goodness in the videos. We just couldn't help but drool in anticipation for when this game hits the shelves. We hope it has the same effect for you.


The cannon-blasting gameplay video can be found after the jump!

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Posted Jul 08, 2007 at 06:05AM by Sally B. Listed in: Games, Screenshots, The Legend of Spyro: The Eternal Night Tags: Sierra Entertainment, Vivendi, Krome Studios, Gary Oldman, Krome, Sierra Online
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The Legend of Spyro: THe Eternal Night for Wii - Image 1 The Legend of Spyro: THe Eternal Night for Wii - Image 2


Sierra Entertainment has just announced the latest installment to the Spyro the Dragon franchise, The Legend of Spyro: The Eternal Night This time hitting the PlayStation 2, Wii, Game Boy Advance, Nintendo DS, and mobile phones, this video game is the second installment to The Legend of Spyro trilogy.


The game kicks off when the Ape King attempts to start a new age of darkness by going to the Temple of Souls. Around the same time, the protagonist Spyro starts receiving strange visions which serve as clues to what's happening around him. Players will take on the role of Spyro and solve the mysteries hidden in the visions to defeat enemies such as Skabb the Pirate and Gaul the Ape King.

Aside from new breath attacks and fury modes, a new weapon beefs up Spyro's already smoking-hot arsenal: Dragon Time. Spyro can use Dragon Time to bend time and allow him to dodge attacks, confuse enemies, and aid him in solving time environmental puzzles. Sounds interesting enough, and certainly adds a new twist to the usual puzzle solving games.

Spyro's new abilities include the following:
  • Upgradeable Breath Attacks (Ice Bomb, Electric Orb, Earth Vine, Enhanced Fire)
  • Four elemental melee attacks like Comet Dash, Artic Blast, Earth Pound, Electric Spin, and
  • New Fury Attacks that come in either Earth, Electricity, Ice and Fire elements.
Sierra Entertainment's own Senior Vice-President for Global Marketing Al Simone is excited about this new project. "We’re really excited to continue the re-emergence of one of video gaming’s most popular characters through this ongoing trilogy," says Simone.

Hollywood actors Elijah Wood and Gary Oldman reprise their roles as the voices of Spyro and Ignitus the Fire Dragon Elder, respectively.

The Legend of Spyro: Eternal Night is expected to be released this autumn. Krome Studios is developing the PlayStation 2 and Wii versions; Amaze Entertainment is in charge for the Nintendo DS and Game Boy Advance versions; and, Vivendi Games Mobile will make the mobile version of The Legend of Spyro: Eternal Night. The mobile games will be available for Europe and North American mobile subscribers.



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Posted Jun 08, 2007 at 07:55PM by Ceasar S. Listed in: News, Games, Screenshots, The Legend of Spyro: The Eternal Night Tags: Vivendi, GBA, Krome Studios, Gary Oldman, Krome, Sierra Online
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Sierra announces The Legend of Spyro: The Eternal Night - Image 1


After Vivendi re-brandished the Sierra name for game branding, Sierra is now out to accomplish the task it was revived to do: push out great games worthy of its name to PC and console. As Vivendi's bid for the mid-end to low-end bracket of the market, Sierra has announced the next in the Spyro the Dragon series, The Legend of Spyro: The Eternal Night.

Spyro the Dragon was originally released on the first Sony PlayStation, and players may remember accompanying the purple Puff (get it? Puff?) in his efforts to rescue his fellow drakes from their crystalline prisons. Two other titles succeeded the first and Spyro 3: Year of the Dragon by (guess who? Yep that's right!) Insomniac Games was considered the best of them all.

The PlayStation 2 versions, including the later The Legend of Spyro: A New Beginning, soon followed thereafter, and A New Beginning's revival of the series from a previous title's lackluster performance hinted that a sequel would be highly likely.

The Eternal Night will be developed once again by Krome Studios, together with Amaze Entertainment, for the PS2, GBA, Nintendo DS, and Wii. The official announcement came through with the news that Elijah Wood and Gary Oldman would voice the characters Spyro the Dragon and red dragon Ignitus, respectively.

The Legend of Spyro: The Eternal Night for Wii


The Legend of Spyro: The Eternal Night for Wii screens - Image 1 The Legend of Spyro: The Eternal Night for Wii screens - Image 2 The Legend of Spyro: The Eternal Night for Wii screens - Image 3


Click on Full Article for screenshots for the Nintendo DS version.



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