Posted May 22, 2008 at 12:55AM by Tim Y. Listed in: Homebrew Applications Tags: Linux, Wiimote, infrared
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WiiWhiteboard: Interactive IR-based whiteboard - Image 1For most of our readers, their introduction to developer Johnny Chung Lee was his work on the headtracking mod for the Wiimote. Aside from that, Lee's also responsible for a couple of other Wiimote-based projects, such as an interactive whiteboard, which developer Bg ported to the Wii console. Details are available in the full article.

Download: WiiWhiteBoard

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Posted Jan 15, 2008 at 05:46AM by Jay P. Listed in: Controller, Interviews Tags: Bluetooth, Wiimote, Game Informer, Carnegie Mellon University, infrared
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Johnny Lee: on his experience with the potentials of the Wiimote - Image 1It seems that Johnny Lee has been getting more popular with how he was able to copy the keyboard-free technology found in the scene of the "Minority Report" movie using a Wiimote.

In his interview with Game Informer, Lee gave his thoughts on how he started his project with the Wiimote.

Details on Lee's interview after the jump!

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Posted Jan 05, 2008 at 04:08AM by David T. Listed in: Mods, Videos Tags: Wiimote, infrared, Rick Barraza, Cynergy Labs
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John Anderton and his finger sensors in Minority Report - Image 1It's not uncommon for people to build upon other people's innovative ideas. In this case, Cynergy Labs staff">Rick Barraza of Cynergy Labs took cues from Johnny Lee's infrared finger sensor idea and capitalized upon it. He has his own video demonstration of it, available for viewing after the jump.

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Posted Nov 11, 2007 at 01:47AM by Charles D. Listed in: Mods, Videos Tags: Wiimote, infrared, Tom Cruise, Radio Shack
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Tom Cruise from the movie Minority Report - Image 1If any of you remember the movie Minority Report, you might remember the scene where Tom Cruise interacts with the keyboard-free, futuristic computers using a pair of "virtual gloves" to type in commands and drag windows while searching for the bad guys. If you think that's a little farfetched, believe it or not, such technology might not be so far off with a little ingenuity using your Wiimote.

Check out the video of how to reproduce this cool technology right after the jump!

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Posted Jul 08, 2007 at 06:31PM by Tim Y. Listed in: Accessories Tags: Japan, infrared, rakuten
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Wiimote Far Inrfared - Image 1Aside from Nintendo, it looks like even 3rd-party accessory manufacturers are cashing in on the Wii's health benefits. Japan's Rakuten retailer has just sent out details on a Wiimote and Nintendo DS wrist strap made from bio-ceramics that, as advertised, will douse your wrist with far infrared rays.

From what we're reading from some sources (i.e., health sites, shopping catalogs), far infrared energy promotes several health benefits, such as improved circulation, and increased white blood cell count.

This, in turn, could mean improved immune functions, and in the Wiimote's case, a less likely chance you'll sprain your wrist from playing too long.

We're not too sure if this accessory really works (or is FDA-approved), but if you're curious enough to test this new-age peripheral, it's expected to launch in Japan on July 20, at a retail price of just ¥ 740 (US$ 6.31).

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Posted Mar 30, 2007 at 12:03PM by Ryan A. Listed in: News, Games, Heatseeker Tags: Codemasters, PS2, infrared
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Wii version of Heatseeker available now for UK - Image 1Did you know that Codemasters' Heatseeker is actually a legit military term? It refers to a missile guidance system known as Infrared Homing. What it does is detect the heat being generated by its intended target and then homes on to it.

Well, we just thought you'd like to know because the Wii version video game Heatseeker (Wii and PSP) is finally available now. Basically, the background story of this air combat simulation video game is that a terrorist act was captured live by a TV station. This attack was perpetrated by a would-be dangerous dictator that has enough military power, not to mention his advanced nuclear cache.

Players come in by taking on the role of a lead peace-keeper from the International Council. We know the enemy sounds a bit tough to beat but don't worry as you have been provided by plenty of resources as well.

There's a total of 35 unique jet fighters available for you and that's not including each class' variant. Players can also choose from 60 different weapon packs that include radar-guided missiles and rocket propelled torpedoes among others.

Furthermore, there are more than 18 land and sea based missions to complete and all battles will take place across the U.S., off the coast of South America, over Antarctica, and even into the Far East.

Again, this Heatseeker release is both for platforms Wii and PlayStation 2 (PS2) in UK. The PlayStation Portable (PSP) version will be release in May for UK and North America, alongside the two other mentioned platforms.

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Posted Nov 14, 2006 at 03:39AM by Ian C. Listed in: News Tags: Wiimote, Golf, PS1, PS2, infrared
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Cross Platform Motion Sensing...


Well, there's nothing really revealing during the interview. We reported about the Fusion system before, and you guys had a lot to say about it. In this SPOnG interview, In2Games Director Harry Holmwood reveals a few more details regarding the system that SPOnG audaciously calls, "a potential Wii killer."

We, know, some of you Ninty fans are already going, "Wii killer?! How dare they!" Well, be patient, let's see what Holmwood had to say, and then let's see if SPOnG's claim is justified. And just so you know, they're talking the death threats against them lightly, and with a positive sense of humor. Holmwood says:

one kind soul emailed us to say (and I quote) "I really hope your company burns to the ground and you are all homeless one day" ...It's nice to know that 'platform passion' still lives on. I have fond memories of arguments along those lines when I was at school.


With that over, let's go to the details. Here we go.

Nintendo Copyists?!
His response to all the allegations that they're "Nintendo Copyists?" Well, he says that they were there first. Of course he notes that he would never accuse Nintendo of having copied them. He says that Wii Eliott and Steve were making tilt controllers way back in the mid-90s before discounting them for the experiences that they think gamers will really want in the long term.

Here's a technical comparison between the Wiimote and their Fusion technology in Holmwood's own words:


The Wii remote is a neat idea... there's basically an infrared "camera" in the handset which looks out for the infrared LEDs in the bar attached to your TV. When you're pointing at the screen, it's an elegant solution to giving the user an onscreen pointer, and can also determine the distance from the screen. Once you're not pointing at the screen, it obviously loses all that data. At that point, all it has is the 'accelerometer' which is a tilt sensor... accelerometers don't give you a 3D position, only information on the angle you're holding it at and, to a degree, acceleration. These are good for soft, slow controls (I remember playing WipeOut on PS1 with an "Airpad" which was an early tilt pad, and it worked pretty well) but, as soon as you move them quickly, you lose the data as it all gets scrambled.

We actually use a tilt chip in the Fusion to give us information about how you're holding the controller but it's the ultrasonics which is the really useful part: combining the two together gives something extremely powerful and intuitive.


Get the rest of the article after the Jump!

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