Posted Aug 27, 2008 at 05:15PM by Mabie A. Listed in: News, Events Tags: GDC, ESA, I-play, Leipzig, Texas
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Austin Game Developers Conference 08 - Image 1Leipzig's over and the Tokyo Game Show won't be till October. But that doesn't mean there won't be any other conferences around to satisfy ever-curious gamers' appetites. And this time, we won't even have to fly overseas. The Austin Game Developers Conferences is coming up next, and they've added in a nice touch to this year's event.

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Posted Jul 21, 2008 at 12:53PM by Isaac C. Listed in: Opinions & Analysis, Events Tags: GDC, Acclaim, David Perry, Shiny Entertainment
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Nintendo Wii video game news - Image 1Yet another one boards the "hate E3" wagon. David Perry, founder of Shiny Entertainment and chief creative officer at Acclaim, has called the event "broken," "stupid," and an "embarrassment." More after the "read more" link.

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Posted Apr 15, 2008 at 01:00PM by Enrico S. Listed in: News, Games, Boom Blox Tags: Electronic Arts, GDC, Europe, North America
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Boom Blox  - Image 1Head tracking is one of the biggest selling points of Electronic Arts' Boom Blox .Unfortunately, it looks like the final version of the game will not be sporting this feature. To find out more, head on over to the full article for more information.

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Posted Apr 03, 2008 at 01:13AM by Ryan A. Listed in: News, Events Tags: GDC, Howard Marks, Jamil Moledina, Harmonix, Chris Foster
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Paris GDC reveals roster of speakers, key sessions for this year's event - Image 1As we all know, events such as the Game Developers Conference are vital to improving the state of the video game in general. With that in mind, you may want to take a peek at the speakers featured by the Parisian GDC organizers. The event is scheduled to take place this June. More details after the jump!

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Posted Mar 02, 2008 at 06:50AM by Gino D. Listed in: News Tags: GDC, SCEA, Phil Harrison, Europe, SCEI
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QuickJump QuickPeek 36 - Image 1(Editor's Note: Achtung, baby! It's Spring Break season!)

Crank up that GDC lever and let's go full throttle. Our weekly Franken-update of sorts is complete with a hodge podge of proverbial limbs, tissue, and... fishies. There's some corporate politicking on the side, with more brew-waggling releases for consoles. Game length seemed to matter much for God of War's Kratos and GTA4's Niko Bellic, because as some of you might consider, size does matter - no, not that kind of size. Time for another wild ride!

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Posted Feb 28, 2008 at 05:24AM by David T. Listed in: News, Events Tags: GDC, ESA, Jamil Moledina, Joseph Olin
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E3 is one of several major gaming events - Image 1 People have this need to belong; no one wants to feel left out. How would you feel if you weren't allowed to attend a big gaming event because you're not a member of the press? Unfortunately, that may just be the case next year with the GDC, DICE and E3. More "exclusive" news after the jump.

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Posted Feb 26, 2008 at 01:15AM by Jay P. Listed in: Interviews Tags: Unreal Engine, Square Enix, GDC
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GDC 08: Taku Murata on the technology of Final Fantasy XIII - Image 1Unlike western developers favoring middleware like the Unreal Engine, Square Enix built different technology from scratch for every game they have developed.

It's only recently that they began to standardize their technology, from the White Engine to the Crystal Tools. In this interview of Taku Murata, he talked about the philosophy behind Crystal Tools. Find out more after the jump!

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Posted Feb 25, 2008 at 01:20PM by Enrico S. Listed in: Interviews, Videos, Games Tags: Capcom, GDC, Yoshinori Ono
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GDC 08 - Image 1After seeing the trailer and screenshot of Ryu, how can any fan of Capcom's Street Fighter IV not be excited about the game? If you feel that you want to know more about the game (and who doesn't?) then you should definitely take a peek at the GDC 2008 video interview of the game's producer Yoshinori Ono. You can find the video in the full article, just click on the "read more" link below to get there.

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Posted Feb 24, 2008 at 05:09AM by Jay P. Listed in: News Tags: GDC, Stormfront Studios, Don Daglow
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GDC 08: Original IPs can learn from movie games - Image 1Here's another update from the recent GDC 08. Stormfront Studios' bigwig Don Daglow talked about how developers can learn how to make and develop original IPs from movie games.

He noted that movie-game audiences are able to understand and have emotional commitment to these things. Find out more of what he said in the full article.

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Posted Feb 24, 2008 at 04:21AM by Mabie A. Listed in: News, Games, Okami Tags: Capcom, GDC, PS2, Comic-Con
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Okami from Capcom for Wii - Image 1The GDC may be over, but across the street, the Wondercon is just starting. Oh, and but there are goodies as well over there. Zentendo stumbled upon Capcom's booth and found the controls for Okami on the Wii, as well as a playable demo. To learn more, just click on full article.

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