|
Gaming site IGN recently had a talk with Naruto: Clash of Ninja MVZ Producer Yoshinobu Amatsuo regarding the game's development, as well as a few of its more interesting details. As we all know, Naruto: Clash of Ninja MVZ will hit North America this Fall, courtesy of publishers D3 Publisher of America (D3PA) and Tomy Corporation.In the Q&A, Amatsuo assured fans that the new title, while having some new content, will remain true and loyal to the whole Naruto series. He mentioned that the final details of the missions are still being tweaked as of now, but that the story will follow the anime series. He also hinted that the game will take place during the Chuunin examinations. Regarding gameplay, the basic light and heavy combo system, together with super-combo attacks, will be implemented and the Wiimote will be put to good use. Amatsuo explained, The special attacks will have varying motion inputs. Some inputs require you to swing the Wii remote up or down while other specials will require you to twirl the remote with specific timing. Some attacks will also use the motion sensing in the Nunchuk, as well. Some gestures will be shared among characters, but the gestures are varied enough that they won't be identical in terms of timing and execution. The producer remarked that the reason for having this consistency all across the series is because Naruto is a trademarked game, meaning the moves have to be similar with the anime series that it was based on. Game designers always try their best to bring the essence of the characters from the TV series. About characters from previous titles making coming back, Amatsuo said, Where we're including characters from previous games, if the animations for the attacks are the same, then they'll be reworked to meet the Wii specs. However, for new characters and new attacks, including new special attacks, the animations will be newly created. Lastly, in case you weren't aware, Naruto: Clash of Ninja MVZ will sport several mini games aside from the characters' main missions. Amatsuo revealed that in this aspect of the video game, the North American version will be similar to the released Japanese version with a just a few modifications,
|
|||
|
|||
|
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
| Most Commented | |
| (43) | |
| (39) | |
| (31) | |
| (23) | |
| (21) | |
| (21) | |
| (19) | |
| (17) | |
| (13) | |
| (13) | |
| (12) | |
| (11) | |
| (11) | |
| (10) | |
| (9) | |
| (9) | |
| (9) | |
| (8) | |
| (7) | |
| (7) | |
Accessories
(298)Applications
(91)Artwork
(93)Cheats
(7)Controller
(431)Deals
(160)Events
(173)Games
(6521)Hacks & Exploits
(141)Homebrew Applications
(419)Homebrew Development
(111)Homebrew Emulators
(173)Homebrew Games
(276)How-To
(52)Humor
(123)Imports
(9)Interviews
(878)Mods
(166)News
(7419)Off Topic
(1182)On Shelves This Week
(34)Opinions & Analysis
(1061)Previews
(386)QJ How-To Series
(1)QuickJump QuickPeek
(34)Reviews
(18)Rumors
(785)Scans
(197)Screenshots
(943)Site News
(55)Videos
(1630)Virtual Console
(528)Weekend Warrior
(38)Wi-Fi
(38)Wii Channels
(225)WiiWare
(81)
Titles
Archives
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005


