Posted Aug 27, 2008 at 10:35PM by Charles D. Listed in: News, Games Tags: Christmas, Unreal Engine, Europe, Heroes Over Europe, Frank Miller
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Logo of Frank Miller's Sin City - Image 1While fans of Frank Miller's Sin City still have a long wait before they see their favorite comic book heroes' (or anti-heroes in this case) debut on consoles, publisher Red Line has decided to replace Transmission Games as the developer for the said video game title. Find out the reason behind the sudden shift in gears occurred by reading our full article on it.

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Posted Jun 25, 2008 at 12:49AM by Tim Y. Listed in: News, Games Tags: Epic Games, Capcom, Unreal Engine, Keiji Inafune
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Capcom licenses Epic Games' Unreal Engine 3 for new title - Image 1Capcom has announced that it has once again licensed Epic Games' Unreal Engine 3 for another to-be-announced title. Further details regarding this news are available in the full article.

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Posted Apr 20, 2008 at 10:20PM by Nicolo S. Listed in: Opinions & Analysis Tags: Epic Games, Unreal Engine, Mike Capps
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Unreal Engine by Epic Games - Image 1Unreal Engine.">Epic Games, known for setting the bar with its powerful Unreal Engine 3 which powered Gears of War and Unreal Tournament 3, makes it well known that licensees of its engine can expect bleeding edge graphics. According to the company's president Michael Capps, that's why there won't be an Epic game on the Wii. Get the drift? Find all the details at the full article.

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Posted Feb 26, 2008 at 01:15AM by Jay P. Listed in: Interviews Tags: Unreal Engine, Square Enix, GDC
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GDC 08: Taku Murata on the technology of Final Fantasy XIII - Image 1Unlike western developers favoring middleware like the Unreal Engine, Square Enix built different technology from scratch for every game they have developed.

It's only recently that they began to standardize their technology, from the White Engine to the Crystal Tools. In this interview of Taku Murata, he talked about the philosophy behind Crystal Tools. Find out more after the jump!

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Posted Feb 19, 2008 at 08:35AM by Enrico S. Listed in: News, Applications Tags: Unreal Engine, NaturalMotion, Torsten Reil
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morpheme screen - Image 1NaturalMotion Ltd. has announced that it has shipped morpheme 1.3, a middleware solution for popular consoles such as the PlayStation 3, Xbox 360, PC, and the Wii This version of the application adds support for Epic's Unreal Engine 3, live debugging of remote runtime targets, implementation of Inverse Kinematics and more. If you want to find out what else this middleware solution can deliver, head on over to the full article for more information.

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Posted Feb 12, 2008 at 01:06PM by Isaac C. Listed in: News Tags: Epic Games, Unreal Engine, 2K Games
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2K Games Licenses Epic Games' Unreal Engine 3 - Image 12K Games, the studio that brought us such games as Bioshock, Civilization IV, and the Elder Scrolls IV: Oblivion, has announced that they are developing a new lineup of games that will be using the Unreal Engine 3. Not that 2K Games is a stranger to the Unreal Engine: Bioshock ran on it. If they're set to come out with new Bioshock-quality games then we're all for it. More in the full article.

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Posted Feb 10, 2008 at 10:10AM by Glen D. Listed in: Opinions & Analysis Tags: Epic Games, Unreal Engine, Insomniac Games, Vivendi, Silicon Knights
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Unreal Engine 3 - Image 1It's been a common practice in the video game industry for developers to license game engine technology to avoid having to build the foundations of games, saving time and money in the process. However, some of the industry's best game makers see this as a bad practice, fueling a debate in DICE 2008. Find out who are for it and who are against it, and which side AAA titles like Resistance: Fall of Ma, Ratchet & Clank, BioShock, and Mass Effect fall into when you read the full article ahead.

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Posted Feb 06, 2008 at 03:51AM by David T. Listed in: News, Games Tags: THQ, Unreal Engine, Brian Farrell
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The THQ logo - Image 1THQ may have gone through some rough times lately, but it's not out of the fight yet. In fact  THQ president Brian Farrell announced that THQ's DS platformer Drawn to Life will eventually be making its way to the Nintendo Wii. Farrell also commented on other THQ franchises, such as the Stuntman and Juiced series. Read what he had to say after the jump.

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Posted Feb 05, 2008 at 02:17PM by Charles D. Listed in: Interviews, News, Games Tags: Unreal Engine, D3Publisher, Digital Extremes
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Digital Extreme's Dark Sector - Image 1If you're one of those people who think Dark Sector (Xbox 360, PS3) is just going to be another Gears of War (Xbox 360, PS3) clone, Associate Producer David Kudirka is more than willing to argue that point. He explains what makes the game stand out and also details its in-house game engine as well as the possibilities of creating a PC or Wii version for Dark Sector. To find out more about this, you can read the full article for more information.

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Posted Jan 14, 2008 at 11:54AM by Sally B. Listed in: News, Games Tags: Unreal Engine, Red Mile Entertainment, Frank Miller
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Sin City Frank Miller - Image 1We already know about Red Mile Entertainment's intent to use Unreal Engine 3 for the game adaptation of Frank Miller's graphic novel Sin City, but how about other important details such as its release date? More details in the full article.

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