Posted May 11, 2008 at 10:34PM by Abraham A. Listed in: Interviews, Games, Link's Crossbow Training Tags: Super Mario, Satoru Iwata, Shigeru Miyamoto
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Link's Crossbow Training - Image 1Link's Crossbow Training for the Nintendo Wii may strike a bit old, seeing as it has been released way back in November 2007. However, Japanese Wii gamers can only play it as early as this May. This is why Nintendo's Satoru Iwata features the Wii Zapper-powered game in his latest Iwata Asks with Shigeru Miyamoto. Head over the full article for the entire interview.

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Posted May 02, 2008 at 10:05PM by Nicolo S. Listed in: Interviews Tags: Microsoft, Wiimote, Satoru Iwata, motion-sensing, iPhone
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Satoru Iwata - Image 1Whether it be Newton or Darwin, we do know that rampant rumors of Microsoft working on motion-sensing controller are widespread. Even the man at the helm of Nintendo caught wind of the mystery gizmo, but he's not as shaken as gamers anticipating official confirmation. Find what Nintendo president Satoru Iwata has to say about the rumored Wii Remote clone at the full article.

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Posted May 01, 2008 at 10:05PM by Ryan C. Listed in: Interviews Tags: Satoru Iwata, Flash Memory
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Satoru Iwata - Image 1Ever felt that the Nintendo Wii's built-in flash memory is a bit too cramped? Well, the good news is that Nintendo Co. Ltd.'s president Satoru Iwata has acknowledged the complaints, and have confirmed that the oldest company in the business is researching on how to make those complaints go away (hopefully with a viable solution). Check out all the info in the full article and see what it means to you.

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Posted Apr 25, 2008 at 05:32AM by David T. Listed in: News Tags: Satoru Iwata
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The Nintendo logo - Image 1If there are two words that can bring a smile to a gamer's face, it would be the words "price cut." Unfortunately, Nintendo apparently has no plans to offer that to buyers this year. There's a reason why, though. Find out what it is in the full article after the jump.

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Posted Apr 15, 2008 at 02:53AM by Ryan A. Listed in: News Tags: Satoru Iwata
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Nintendo to bring Wii in South Korea this April 26 - Image 1South Korean gamers will soon know and understand what the "hype" is all about as Nintendo has decided to finally launch the Wii in the region. The planned release is this coming April 26 for roughly around US$ 223 a unit. Know more after the jump!

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Posted Apr 06, 2008 at 08:59PM by Abraham A. Listed in: Interviews, Mario Kart Wii, Games Tags: Satoru Iwata, Shigeru Miyamoto, Nintendo Wi-Fi, Luigi
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Wii Wheel - Image 1After discussing Wii Fit, Nintendo CEO Satoru Iwata is back to take on Mario Kart Wii. In Volume Five of Iwata Asks with Kenichiro Ashida, Hideki Konno, and Shigeru Miyamoto, we will get to know more about the Wii Wheel, the Golden Wheel, Mario Kart X, and more. Details after the jump.

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Posted Feb 23, 2008 at 08:33PM by Nicolo S. Listed in: Interviews, Games, Wii Fit Tags: Satoru Iwata, Shigeru Miyamoto, Nintendo EAD, Wii Balance Board, Yoshiaki Koizumi
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Satoru Iwata - Image 1How does Nintendo manage to create innovative products such as the Wii Fit and Wii Balance Board? In the latest volume of Iwata Asks, Nintendo head honcho Satoru Iwata sat down with key members from Nintendo's Entertainment Analysis and Development (EAD) division to discuss about the long process that eventually lead to the first fun weight balance gadget. Check out the full article for more details.

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Posted Feb 01, 2008 at 01:59PM by Charles D. Listed in: News, Super Smash Bros. Brawl, Games Tags: Masahiro Sakurai, Satoru Iwata, NES
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Satoru Iwata, President of Nintendo - Image 1Wrapping up the seven-part interview conducted by Satoru Iwata, he discussed with Super Smash Bros. Brawl game designer Masahiro Sakurai the prototype title behind the game that gave the series its inspiration. Sakurai also relayed his own personal message for all the fans who enjoyed playing the different Super Smash Bros. titles ever created.

Read more about this interview in the full article after the jump!

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Posted Jan 28, 2008 at 02:51AM by Ryan A. Listed in: Interviews, Super Smash Bros. Brawl, Games Tags: Masahiro Sakurai, Satoru Iwata
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Iwata Asks, part 5: SSBB's Final Smash nine years in the making - Image 1Did you know that the Final Smash move in Super Smash Bros. Brawl was actually intended to be used first in the Nintendo 64 iteration of the game? Sora's Masahiro Sakurai revealed so during an interview with Nintendo President Satoru Iwata.

Aside from that revelation, the two also discussed how that same move is going to keep the playing field always equal among players. Know more after the jump!

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Posted Jan 25, 2008 at 12:19PM by Charles D. Listed in: Interviews, News, Super Smash Bros. Brawl, Games Tags: Masahiro Sakurai, Satoru Iwata, subspace
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Nintendo's Super Smash Bros. Brawl for Wii - Image 1If you've been closely following the "Iwata Asks" interview conducted by Nintendo's President Satoru Iwata about the upcoming Super Smash Bros. Brawl title, today's discussion focuses on the game's single player adventure mode entitled The Subspace Emissary mode. Game concept designer Masahiro Sakurai talks about the stand-alone game mode's development, as well as the different features included in it.

Check out the rest of the interview in the full article!

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