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Posted Jun 12, 2009 at 04:04PM by Ryan F. Listed in: News, Homebrew Emulators Tags: GameCube, Nintendo, Zelda, Luigi, OpenGL
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dolphin - Image 1The Dolphin_Team has released a new update for Dolphin SVN, a Gamecube and Nintendo Wii emulator for Windows. The latest  SVN build  has some various fixes and improvements. Hit the link for the list of changes.


Download: Dolphin Unofficial SVN build 3404 (Win/32-bit)
Download: Dolphin Unofficial SVN build 3404 (Win/64-bit)

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Posted Mar 24, 2009 at 04:22PM by Karl B. Listed in: Homebrew Emulators Tags: Capcom, GameCube, streaming audio, OpenGL
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Wii homebrew - Dolphin emulator - Image 1Fighting game fanatics should have a field day with the latest unofficial build of the Dolphin GameCube and Wii emulator.  Why? Well, both the PAL version of Super Smash Bros. Brawl and Tatsunoko vs Capcom are now running, for one. Things still get a bit buggy at times, but they, they run.


Download: Dolphin rev 2745 32bit
Download: Dolphin rev 2745 64bit

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Posted Oct 31, 2008 at 09:05AM by Isaac C. Listed in: Homebrew Emulators Tags: Linux, Wiimote, GameCube, emulation, OpenGL
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Homebrew - Dolphin: r1007 and Wiimote support - Image 1Dolphin, the GameCube and Wii emulator for Windows, has received another unofficial update. At the rate this is going, the unofficial project may soon become the official one. Support for the Wii has gone a bit beyond preliminaries, and new graphic and emulation fixes have been added as well. More details after the link.

Download: Dolphin r1007 (32-bit)
Download: Dolphin r1007 (64-bit)

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Posted Oct 24, 2008 at 12:51PM by Isaac C. Listed in: Homebrew Applications Tags: GameCube, Gameboy Advance, GBA, OpenGL, Maximus32
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Homebrew - Bricks-OS v0.0.3 - Image 1Here's an interesting new homebrew app from developer Maximus32. Contrary to the initial idea its name gives, Bricks-OS is an operating system for several platforms and allows them to share resources. More details after the link.

Download: Bricks-OS v0.0.3 (PSP)
Download: Bricks-OS v0.0.3 (DS)
Download: Bricks-OS v0.0.3 (Wii)

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Posted Mar 08, 2007 at 01:51AM by Karl B. Listed in: News Tags: GPU, DirectX, nVidia, motherboards, SDK, OpenGL
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Nvidia SDK 10 - Image 1The whole videogame industry is currently in the middle of the transition to high-definition next gen visuals with the introduction of DirectX 10, and to make the transition an easier process, here comes Nvidia with the "definitive" game development platform, Nvidia SDK 10.

The core of Nvidia's new platform is the new NVIDIA Developer Toolkit. It promises to "save developers time and money in creating games that deliver almost lifelike graphics and physics realism." The platform consists of Nvidia GeForce(R) 8 Series graphics cards, Nvidia nForce(R) 680 motherboards, and DirectX 10.

The new NVIDIA Developer Toolkit also includes instructive code samples, advanced shaders, performance tuning, and more, all in a bid to make the creation of Microsoft DirectX 10-compatible games easier.

The Nvidia Developer Toolkit also includes the following:
  • SDK 10: all-new DirectX 10, OpenGL, and CUDA code samples for the latest GPUs
  • Texture Tools: Powerful libraries and plug-ins for working with textures - now with DirectX 10 support and approximately 10x faster due to GPU acceleration via CUDA
  • PerfKit 5: powerful tools for debugging and profiling GPU applications for Windows Vista and DirectX 10 -- now with shader edit-and-continue, render state modification, customizable graphs and counters, and more
  • ShaderPerf 2: detailed shader performance information with support for new drivers
  • FX Composer 2: a world-class development environment for cross-platform shader authoring; DirectX and OpenGL support with HLSL, Cg, and COLLADA FX
  • Shader Library: the world's largest collection of GPU shaders featuring more than 100 different shader effects and support for external submissions
Nvidia is currently demonstrating the entire development platform and distributing some of its components free of charge at the Game Developers Conference (GDC).

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