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Posted Feb 09, 2008 at 09:29AM by Charles D. Listed in: News Tags: DICE Summit, Masaya Matsuura, NaNaOn-Sha
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Parappa the Rapper by NanaOn-Sha - Image 1Masaya Matsuura made a name for himself when he introduced the Parappa the Rapper series and set off a growing trend in the rhythm-based video game genre. The founder of NanaOn-Sha talks about the potential of the now flourishing game genre and how developers should explore its vast potential. You can read about his interview in the full article after the jump.

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Posted Jan 31, 2008 at 09:49PM by Nicolo S. Listed in: News, Games, Major Minor's Majestic March Tags: Majesco Entertainment, motion-sensing, New York, Masaya Matsuura, NaNaOn-Sha
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Major Minor's Majestic March - Image 1Aspiring band leaders who've been hoping to lead their own marching bands now have something to look forward to on the Nintendo Wii, because Majesco Entertainment has announced Major Minor's Majestic March. Creators of PaRappa the Rapper are behind the development of another musical title, so it's something you should check out. More details and concept art await at the full article.

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Posted May 15, 2007 at 10:25PM by Tim Y. Listed in: Games, Opinions & Analysis Tags: Sony, Masaya Matsuura, NaNaOn-Sha
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Masaya Matsuura - Image 1Masaya Matsuura developing for the Wii? That's the attention-catching matter the Parappa the Rapper creator has stated over an interview during the ongoing Nordic Games conference. Don't hold your breath, though - Matsuura-san stated that his studio (NanaOn-Sha) has only begun the planning stages for the game, and that they hope to officially begin work soon.

Aside from this sliver of a game announcement, the developer also offered his two cents regarding the three current next-generation consoles: The PlayStation 3, the Wii, and the Xbox 360.

On the matter of PS3, Matsuura-san said he thought the reason why the Wii was outselling Sony's console wasn't a matter of its large price tag, but that it was just plain large, size-wise. "It's too big for the Japanese," he stated. Mastuura further commented that the same could be said of the Xbox 360 and its notoriously large (and heavy) AC adapter.

As for the Wii console - the smallest of the trio - Matsuura commented that while he liked the console concept and its games, he also foresaw problems that may arise regarding the motion-sensitive Wiimote. "Players can't spend a long time on gameplay, so this can be tough. So I respect Nintendo's activities, but for software designers like us, it's very hard."

On a last note, the developer hinted on "a very casual, one-button game" that his studio was working on. "Maybe the publisher will announce the release soon. It's a very simple game, but I hope it will be successful." That's all the details we've got for now, as members of the gaming industry speak their mind at this event.

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