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TVersity 1.0 RC1
Posted Mar 19, 2008 at 05:36AM by David T.
Listed in:
News,
Games
Tags:
Sierra Entertainment,
prototype,
UK,
Lionhead Studios,
Radical Entertainment
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One of the most exciting bits of news that gamers can hear is that of the release date for highly-anticipated games. Fortunately for gamers in the United Kingdom, Play.com has spilled the beans via a booklet. Release dates for various games such as Fable 2 and Protorype have been announced. Got a particular game in mind? Why not check the full article for the list of games? |
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Posted Feb 19, 2008 at 03:03AM by Ryan A.
Listed in:
Interviews,
Games
Tags:
Lionhead Studios,
Peter Molyneux
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Peter Molyneux, one of the most established video game designer still around today, has recently revealed that they are working on a new franchise capable of revolutionizing the whole game AI.To make his point more clear, he referred to the 2001 PC title Black & White which was considered special at its time. Know more about this after the jump! |
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Posted Dec 18, 2006 at 04:09AM by Ian C.
Listed in:
Off Topic,
Videos
Tags:
GDC,
Lionhead Studios,
Peter Molyneux
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No wonder a whole lot of shows have hailed Peter Molyneux as a gaming god. The man's a genius. Don't believe us? Check out his latest mad experiment.
During his GDC demonstration in 2005, the Lionhead Studios head demoed his brainchild: The Room. Not really a game, but more of an experiment dabbling in Hyper realistic surroundings, portals, and incredible definition. Where objects age and books have individual pages. A lot of people say that graphics are superfluous and what's important is gameplay experience and fun, well, thing is, sometimes graphics add to the fun and contributes to immersing you into the experience. As this demo shows, it's all about execution. Synergy of interaction, design, and graphical power, something we should expect and grade the next-gen by. |
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Posted Sep 04, 2006 at 08:17PM by Victor B.
Listed in:
Games
Tags:
Lionhead Studios,
Red Mile Entertainment,
IR Gurus,
Heroes Over Europe
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There will be no snakes on this plane, sadly, but there will be a ton of heroes. At least, that's the plan of IR Gurus and Red Mile Entertainment as they release a sequel to their combat flight sim Heroes of the Pacific.Titled Heroes Over Europe (working title), the game has already been under pre-production for six months and is planned for release on the newest generation of consoles. IR Gurus is hoping that to get the spirit of the original and add a lot more into each and every dogfight to up the ante from its predecessor. They should be able to do it easily enough, especially since they got Kevin Buckner, formerly of Lionhead Studios, to produce the game. As it's tentative release will be in 2008, there's no need to rush for a pre-order. Something to note is that they intend to release it for the Xbox, PS3, PSP and the Wii, so we should be seeing a relatively intuitive control scheme to work with all the consoles. The most important thing that ought to get into this game though, would be using the Wiimote like a joystick and shouting "pew-pew-pew" at the TV screen, because that's what makes shooting flying things down so much fun! Stay alert and watch the skies over QJ for more on this dogfight extravaganza. |
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Posted Aug 22, 2006 at 03:16PM by Karl B.
Listed in:
Controller
Tags:
motion-sensing,
Lionhead Studios,
Peter Molyneux
Page 1
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Lionhead's Peter Molyneux brought up a very real and relevant concern during his speech at the Leipzig GCDC: that motion-sensing controllers could leave gamers exhausted and out of breath unless developers think creatively.A self-confessed lazy gamer, Molyneux said, "I've realised I'm an incredibly lazy person when I play games, and actually slouching back on the sofa, playing on my beer belly, is my most comfortable position. When I have to get up, it's painful. I make noises and start grunting." Hmm. It's nice to know that even a developer of Molyneux's stature still suffers the same gaming-related stresses as most of us. With the advent of the motion-sensing controller, this is a very real issue indeed. While motion-sensing controllers are without a doubt quite a step into the future of gaming, we sincerely doubt that gamers would be pleased at having to make hacking and slashing motions for hours at a time when they're playing through an action-intensive game. "I think motion-sensitivity is very, very useful, but I think the obvious way of doing it - unless you're dealing with a 15 to 20 minute experience at most of actually being hugely physical - is not where the opportunity lies here," Molyneux said. But all that doesn't mean Molyneux sees no place for motion-sensing in gaming - simply that he believes that the challenge is not in going for the most obvious gameplay use of motion-sensing controllers, but in finding ways to utilize these features to bring about a better and more fun-filled gaming experience. What about you guys? We wanna hear your thoughts on this matter, so feel free to leave a comment. |
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