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Posted Oct 13, 2008 at 10:16AM by Gino D. Listed in: Interviews, Opinions & Analysis Tags: Hideo Kojima, Cliff Bleszinski, Ken Levine, Peter Molyneux, Chris Taylor
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CliffyB - Image 1Hmm. I see CliffyB is making bold statements yet again. Bold as they come, it's always interesting to see how a game developer assesses the current playing field that he is working in. So what's Gears of War creator Cliff Bleszinski commenting on now? In an interview, he remarked that some of the more influential game developers out there aren't always given the honor or appreciation that they so deserve.

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Posted Aug 12, 2008 at 03:35AM by Karl B. Listed in: Events Tags: Adobe, Penny Arcade, Boston, Ken Levine, PAX
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PAX 2008 - Image 1Penny Arcade has released a schedule of activities for this year's Penny Arcade Expo (PAX). If you're planning to go to the event, we recommend checking it out so you can plan out your own schedule in advance.

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Posted May 19, 2008 at 04:41AM by Tim Y. Listed in: News, Events Tags: Penny Arcade, Ken Levine, PAX, MC Frontalot, Jonathan Coulton
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PAX 2008: Keynote speaker, Omegathon, musical guest details unveiled - Image 1Wondering what's cooking for this year's Penny Arcade Expo? Among other details, the PAX organizers have announced that 2K's Ken Levine will be keynoting this event. The rest of the details are available in the full article.

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Posted Apr 24, 2008 at 10:43AM by Glen D. Listed in: Opinions & Analysis Tags: Hideo Kojima, MTV, Swamp, Ken Levine, Will Wright
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Dollars - Image 1The game industry may be getting swamped with sequels, remakes, annualization, and all manner of money-raking tactics. That's bad news, an analyst says, because creativity among developers is often compromised. He says, however, publishers are better off in the long run by breeding talent among the minds behind the medium. Get his full take in the article after the jump.

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Posted Feb 08, 2008 at 10:18PM by Ryan C. Listed in: Games, Opinions & Analysis Tags: Star Wars, BioWare, Ken Levine, Harmonix, Ray Muzyka
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DICE - Image 1Ever wondered how today's game developers manage to squeeze in an engrossing story in games, even when the games themselves aren't RPGs? Then head on over to the full article as we get you acquainted with three of today's top executives in this industry and how they puled off that particular hat-trick. Read on at the full article.

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Posted Dec 11, 2007 at 06:55PM by Ira Z. Listed in: News, Games Tags: Steven Spielberg, GDC, prototypes, Lionhead Studios, Ken Levine, Peter Molyneux
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Storytelling in Bioshock, new Fable 2 features, and the new Boom Blox game sessions - Image 1Prominent figures of the gaming industry such as Ken Levine, Peter Molyneux, and well-known director Steven Spielberg are gearing up to make waves at the Game Developers Conference 2008 scheduled in February at Moscone Center in San Fransisco. There will be sessions discussing topics such as storytelling in Bioshock (Xbox 360, PC), three spankin' new features added to EA LA's Fable 2, and the upcoming puzzle-video game Boom Blox for the Wii.



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Posted Feb 18, 2007 at 08:02PM by Ian C. Listed in: Rumors Tags: Atari, system shock, Take-Two Interactive, Ken Levine, Irrational Games
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X-Com: Terror From the Deep - Image 1 


Microprose's PC Tactical sci-fi game, X-COM: UFO Defense has spawned many sequels since the originals release in late 1993. The odd thing is that the franchise has not seen a new entry since 2001's action spin-off X-COM: Enforcer. If you're a fan of the franchise, then here's some good news for you.

Shacknews speculates that Irrational Games may be working on a successor to Microprose's PC Classic.  A cached version of a CV document of firm partner Frederick U. Fierst has this interesting entry:

Ken Levine and Jonathan Chey, founders of Irrational Games LLC, Boston and Canberra,
Australia-based video game development company whose titles include System Shock 2, Tribes 3,
SWAT, X-Com, BioShock, Freedom Force and others;


Furthermore, studio head Ken Levine has often referred to the game as his "first love" and usually mentions it as a strong example of game design that stands the test of time.

What adds fuel to speculation is that Take-Two Interactive acquired the X-Com property in full from Atari in 2005, just a few months before Irrational Games was acquired by the publisher. As juicy as all these are, this is still mostly rumor as Levine has yet to comment on Irrational's potential developments.

The current version of the said CV document has had the relevant reference removed from it. To read the cached CV document yourselves, feel free to use our "Read" link below. Just press CTRL-F and search for X-Com.

Will we see a PC sequel? Will we see a downloadable classic port for the next gen-consoles? We'll update you as soon as more info is made available.

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