Posted Aug 09, 2007 at 08:08AM by Ryan A.
Listed in:
Interviews,
Games,
NBA Live 08
Tags:
NBA,
Electronic Arts,
EA Sports,
motion-sensing,
Julien Carron
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We're all familiar with what Electronic Arts has to offer in terms of sports titles especially with the NBA Live franchise. For next season's version, NBA Live 08 will be coming out on the Xbox 360, PlayStation 3, PC, and - the most intriguing one - Nintendo Wii.
We say intriguing because it's going to be the first time the game will be released on a motion-sensing console and Wii owners are excited to know what difference it'll have compared to other versions. It's a good thing that French online site Art Du Jue had an interview with EA Sports Online Producer Julien Carron. In terms of online functions, Carron noted that Wii fans will not be using Nintendo's Friend Codes system because their company's own matching system has been implemented in NBA Live 08. The online producer elaborated: We have all of that standard leaderboards for online play. Our big win is 4vs4 online play - up to 4 players on one console can matchup against up to four users on a second console. We also use our own "EA Nation" matching system, so users don't need to go through matching up using Nintendo's "friend codes" system. Speaking about controls, Julien Carron said that the Give-and-go passing system will not be activated with the Nintendo Wii version because they wanted to utilize the motion-sensing capabilities of the console. This is what Carron had to say, Our new directional passing system gives Wii users a unique edge. A simple tap of a Control pad direction will pass the ball in that direction - it's never been easier to drive the lane and hit the open man in the corner for a three, or rapidly move the ball around the perimeter then dish the ball to the cutter going to the hoop. |
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