Posted Jul 12, 2009 at 01:26AM by Glenn M.
Listed in:
News,
Games,
Weekend Warrior
Tags:
Super Mario,
Konami,
Nintendo,
Sega,
Suda 51,
ICARUS
Ó
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Nintendo itself may have gone a little quiet this week, but the game
publishers and homebrew devs certainly held the Nintendo blog up
considerably. With news for ten different games and eight updates for
some quality homebrew, we've had ourselves quite a week. Keep up to
speed on all the Nintendo goings-on and catch the recap in this week's
edition of the Nintendo Weekend Warrior. |
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Posted Jul 07, 2009 at 09:59PM by Mabie A.
Listed in:
News
Tags:
Shigeru Miyamoto,
Nintendo,
Nintendo Power,
ICARUS
Ó
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He did not say "No." Let's be clear on that one. In an interview with
Nintendo Power, Shigeru Miyamoto of Nintendo was asked whether or not a
new Kid Icarus game will be coming to the Wii or the DS. His answer: after the jump. |
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Posted Feb 02, 2009 at 12:46PM by Isaac C.
Listed in:
Rumors,
Games,
Screenshots
Tags:
Nintendo,
Factor 5,
ICARUS
Ó
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Talks of a Kid Icarus sequel never really flew off, specially with the rumors of Factor 5 shutting down. Still, if you were wondering what could have been, check out leaked early concept art of Kid Icarus after the link. |
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Posted May 09, 2008 at 10:31PM by Sally B.
Listed in:
Kid Icarus Wii,
Rumors,
Games,
Artwork
Tags:
tattoo,
Factor 5,
ICARUS
Ó
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We're all curious as to how the rumored Kid Icarus game for the Wii will look like, but more importantly, how Pit will look like. It's lucky that we managed to come images were found in the web, labeled as Factor 5's concept art for the game. This much we'll tell you: the Pit they're working on - if the project is true, of course - is nothing like the Pit we all know and love. Check out the concept art in the full article. |
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Posted Jan 21, 2008 at 01:19AM by Ryan A.
Listed in:
Rumors,
Games
Tags:
Sony,
Factor 5,
Julian Eggebrecht,
ICARUS
Ó
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Factor 5, after its short stint with Sony on the PlayStation 3, had finally expressed desires to team up once again with Nintendo to release a new game for the Wii. Some sources have said that this game is no other than a new entry in the Kid Icarus series.If you want to know more about this rumor, as it seems highly possible, you can check out the full article for the complete details by clicking the "read more" link below. |
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Posted Aug 27, 2007 at 12:55AM by Charles D.
Listed in:
News,
Games,
Tony Hawk's Proving Ground
Tags:
Activision,
Tony Hawk,
Neversoft,
Skateboarding,
ICARUS
Ó
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Who'd have thunk it? Adam Yauch a.k.a. MCA of the Beastie Boys will be showing off his mad skateboarding skills (at least virtually) in Activision's upcoming skater game, Tony Hawk's Proving Ground. He'll be one of the new faces that will grace the famous, if improbable, line up of bonus skaters for the game. Included in this update is the complete soundtrack listing for Tony Hawk's Proving Ground, totalling a hefty 54 licensed songs all in all. Included in this list will be famous bands that play to the tune which has marked this high-velocity series, such as the Foo Fighters, Nirvana, Slick Rick, and Jurassic 5. Activision also announced an added bonus for those getting the Xbox 360 version of the game. The game will include a five song demo of "Guitar Hero III: Legends of Rock." While the demo will be available soon on the Xbox Live, this is definitely a freebie that will be hard to pass up on. Developed by Neversoft, Tony Hawk's Proving Ground is scheduled for release during the last quarter of this year. It will be coming out for the Xbox 360, PS3, PS2, Nintendo DS and Wii. Check out the complete list of songs and their respective artists right after the jump! |
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Posted Aug 09, 2007 at 08:23AM by Ryan C.
Listed in:
News,
Super Smash Bros. Brawl,
Games
Tags:
Nintendo,
ICARUS
Ó
|
Attention, Brawl fans! Two updates headed your way and they're both about one of the newcomers into the Super Smash Brothers roster, Pit from Kid Icarus. We get you the latest on what's new with the cross-series beat-em-up that's got every Wii owner standing up and paying attention. In this update, we get wind of Pit's Final Smash, aptly named Palutena's Army. What happens is that the moment Pit grabs hold of the very rare and very powerful Smash Ball, he'll call upon the Goddess Palutena's help. She makes a very prominent appearance behind the stage - note the goddess-y glow and aura - before the hammer is brought down upon your enemies, via a contingent of centurions divebombing everything in sight. After that, we're treated to a musical treat, with Pit's theme titled "Kid Icarus: The Underworld". Clocking in at one minute and six seconds, this short but sweet piece is an arrangement of both the Grim Reaper theme and the Game Over theme. While the choice of what to mix seems a bit strange, it actually works, and it sounds decidedly epic. One should hear it to get the full effect, and you can do so by clicking on the read link below. Certainly great that the minds behind what could be the most highly-anticipated title from Nintendo are taking their time to make sure that the characters not only get relevant Final Smashes, but also great music. Updates as we get them, so keep it locked right here for more news about Super Smash Brothers Brawl! |
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Posted Jul 25, 2007 at 06:25AM by Victor B.
Listed in:
Super Smash Bros. Brawl,
Games,
Screenshots
Tags:
Nintendo,
ICARUS
Ó
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For today's Super Smash Bros. Brawl content update, we've been given a treat. Nintendo's allowing us to go high up into the clouds to fight on an aerial terrace in the land known as Skyworld. For those who don't know what Skyworld is, it's one of the three realms for the Kid Icarus series of games. Skyworld is the realm of Palutena, the game series' goddess of light, who is usually captured and in need of rescue whenever a game of Kid Icarus begins. In any case, Pit's homeworld stage is a tricky one. Due to some shoddy construction practices, the Skyworld level is easy to break, meaning strong attacks can easily punch a hole in certain floors. This can be very deadly for everyone involved, as an ill-timed power attack can send people plummeting to their doom. Luckily, the floors regenerate over time, so players will have to be good at maneuvering to make the most out of the stage. Watch out for the next Super Smash Bros. Brawl update when it comes out tomorrow. Till then, enjoy the screenshots above. |
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Posted May 25, 2007 at 01:46AM by Mabie A.
Listed in:
News,
Super Smash Bros. Brawl,
Games
Tags:
Nintendo,
NES,
ICARUS
Ó
|
Pit joins Mario and Link in the Character Profiles section of Nintendo's Super Smash Bros. Brawl official site. For those of you not familiar with him, Pit is the lead character in the NES title, Kid Icarus.
Pit started out his "career", so to speak, as a trapped angel in the underworld. He is known to be Palutena's most loyal servant and leader of her team of royal bodyguards. In Super Smash Bros. Brawl, he is armed with a bow and arrows of light. The latter may be morphed into two short blades for close-range combat. Apart from that, Pit is also able to perform multiple jumps in the air by flapping his wings. Players may also control the trajectory of Pit's arrows. |
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Posted Feb 21, 2007 at 06:50AM by Rio S.
Listed in:
Virtual Console,
Opinions & Analysis
Tags:
Nintendo,
NES,
Ben Kuchera,
Xbox Live Arcade,
emulation,
ICARUS
Page 1
Ó
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Wii's Virtual Console (VC) and 360's Live Arcade are a major chunk of what nostalgic gamers like about next gen. It's having to play ports of classic games delivered straight to your console. The thing is, some of the classics were not really as faithful to the originals as most gamers had hoped. Ben Kuchera from Ars Technica spotted some nots on some classics. For the Wii's VC, Mario Kart 64 lacks the emulation of the memory pack slot that enables best times to be recorded. Kid Icarus' sound and graphics are great but lacks the original cheat codes from our youth (PAKING PAKING PAKING PAKING). Starfox 64 came with a rumble pack, unfortunately, Nintendo has announced that rumble in VC titles won't be supported. From the Xbox Live Arcade, some people noted that Frogger seemed to be off. The increased difficulty and updated graphics just don't feel the same. Contra fans remember the classic cheat code to get 30 lives. The problem is, the download isn't the NES version - it's the arcade version. Kuchera also notes that the D-Pad is a bit inappropriate for some games, unlike the multiple controllers supported by the Wii. Anyway, some would have different reactions to this but the point is - it was a good idea to have classic games make a comeback on next gen consoles. Notice anything off in your classic downloads? Some would just like to be reminded of their childhood. |
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