16 Jumps
Wii homebrew - Custom IOS38 rev15
1 Jumps
Wii homebrew - StartPatch v4.2.4
Posted Jul 07, 2009 at 10:00AM by Karl B.
Listed in:
Interviews,
Opinions & Analysis
Tags:
Epic Games,
Cliff Bleszinski,
Harvey Smith
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Posted Mar 20, 2008 at 11:29AM by Glen D.
Listed in:
News
Tags:
David Zucker,
Midway Games,
Chicago,
Harvey Smith
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Midway Games has been on a bit of a slowdown as of late with lukewarm reception on some of its releases, controversial resignations, and so-so financial results. The company seems to have felt the need for a change in leadership, prompting old CEO David Zucker to resign and for Interim CEO and President Matthew Booty to take over. Details on the move are available in the full article after the jump. |
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Posted Jan 16, 2008 at 11:15AM by Glen D.
Listed in:
News
Tags:
Microsoft,
Sony,
Area 51,
Chicago,
Harvey Smith,
Steve Allison
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After assigning top-level executives to different assignments, Chicago-based publisher Midway has confirmed what it calls "routine" layoffs in its Austin outpost. Are the two moves tied to each other, or is this part of the company's normal procedures? See details in the full article and decide for yourself. |
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Posted Mar 08, 2007 at 10:12PM by Ceasar S.
Listed in:
News
Tags:
David Jaffe,
Midway Games,
Harvey Smith,
GDCA
Page 1
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A legend known for his single most addicting puzzle game Tetris, Alexey Pajitnov demonstrates how the most simple of solutions can be the most attractive of all. It's no wonder he'll be receiving the First Penguin Award at the 2007 GDCA.Pitting him up against game designers Harvey Smith (Midway Games) and David Jaffe (God of War, Twisted Metal), the contest was called "The Game Design Challenge: The Needle and Thread Interface." In honor of the innovative control interfaces for games today, the contest armed contestants with a needle, some thread and a piece of fabric to be used as the input device. All three designers were to conjure up a hypothetical game, which should use all three instruments as an way of input for the game. Pajitnov's design, called Stitch & Cross, was a basic sewing racing game where two players have at each other in an effort to reach the one side of a common playing field. One player stitches horizontally, while the other stitches vertically. A player could thwart the other's efforts by crossing the opponent's stitch with his own. Smith involved a much more elaborated version for a control interface, dividing the fabric into different patches of cloth which would represent a certain task of control. When the player poked the any patch, the corresponding command would be called - like a joystick with needles for fingers. His game concept was called The Tailor's Daughter, an action adventure game with an actual story. Jaffe devised a game that would allow the player to manipulate the fabric into paper airplanes, which can be flown to see which travels faster or further. In the end, Pajitnov was able to steal the win from reigning champion Smith, after the audience supported him with cheers right from the beginning of his participation. The friendly contest was hosted by GameLab's Eric Zimmerman, who said: There’s nothing stopping us from conceiving of games and from having exercises like the game design challenge. There’s nothing to stop you from making a game inspired by what you’ve seen today ... it’s up to us at the Game Developers Conference to make games better. |
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