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Posted Feb 18, 2008 at 02:40AM by Jay P. Listed in: News, Events Tags: Microsoft, GDC, John Schappert, Jamil Moledina, Jonathan Blow, GameLab
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GDC 2008: The conference director's picks - Image 1Itching to know what events will be taking place at the Game Developers Conference 2008? To make things easier, Jamil Moledina, GDC executive director, has already made short list of his favorite things in this massive event. Check them out after the jump!

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Posted Jun 23, 2007 at 05:53PM by Nicolo S. Listed in: Off Topic Tags: New York, GameLab
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Games sure are more educational than Barbie - Image 1Ever wished playing video games was allowed in school? No need to keep it secret; we know that even the do-gooder type of gamers fantasize about learning math with Mario or flora with Aeris. Fortunately for the young, John D. and Catherine T. MacArthur Foundation dished out some dough to fund a New York City public school planning to use games for teaching literacy and other skills.

The school, accepting students from grades 6 through 12, is expected to open its doors come fall 2009. For now, nonprofit organizations Gamelab Institute of Play, together with New Visions for Public Schools will be working on how to make an educational institution incorporating “game design and game-inspired methods." Game designers, literacy experts, and educators will help out to make sure that the system will be effective. Curriculum will also be made to reach NYC graduation standards.

New Visions president Robert Hughes mentioned that they want to “re-imagine the traditional school from top to bottom.” He also hopes that "gaming literacy" can produce competent children that will be successful in college and their future careers. Playing MGS games to become effective politicians sounds pretty good.

Gamelab Institute of Play executive director Katie Salen wants the school to offer a learning experience similar to the process of making, sharing, and playing games. "All players in the school – teachers, students, parents and administrators – will be empowered to innovate using 21st century literacies that are native to games and design,” she said. Parents encouraging you to be a gamer while studying - it can't get any better.

According to her, learning from game design's perspective means:

to think about the world as a set of in interconnected systems that can be affected or changed through action and choice, the ability to navigate complex information networks, the power to build worlds and tell stories, to see collaboration in competition, and communicate across diverse social spaces.


Sounds too brainy? Learning how to make friends by getting your hands on The Sims or practicing your building skills with SimCity doesn't seem bad at all.

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Posted May 16, 2007 at 03:21AM by Mabie A. Listed in: Super Smash Bros. Brawl, Rumors, Games Tags: GameCube, Nintendo, GameLab
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Tingle - Image 1JeuxFrance reports that Japanese gaming magazine GameLab has spun word that Super Smash Bros. Brawl will be welcoming a new character in their lineup by the persona of Tingle.

To those of you who have no clue as to who this Tingle character is, he first appeared in The Legend of Zelda: Majora's Mask. He's a 35-year old man absolutely obsessed with forest fairies and loves dressing up in a green costume, similar to Link's. Yeah, he's quite an oddball in that sense. But he's pretty popular in Japan, and even has his own video games: Mogitate Chinkuru no Barairo Ruppi Rando and Tingle's Balloon Fight, both for the Nintendo DS.

Anyhow, this hasn't been confirmed by Nintendo yet, so we're keeping this as a rumor for now. But that's not all the rumor that's being spread by GameLab. According to them still, there will be two versions of Super Smash Bros. Brawl, one for the Wii, and the other for the GameCube. And then there's some more. The buzz is particularly strong for this one as it concerns the launch of the official site in less than a week. Assumed to be revealed at the same time is the release date for Brawl.

Whew, well that was quite a bunch of rumors to keep track of. Don't worry, we're right on it.

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