Posted Aug 27, 2008 at 10:35PM by Charles D.
Listed in:
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Games
Tags:
Christmas,
Unreal Engine,
Europe,
Heroes Over Europe,
Frank Miller
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While fans of Frank Miller's Sin City still have a long wait before they see their favorite comic book heroes' (or anti-heroes in this case) debut on consoles, publisher Red Line has decided to replace Transmission Games as the developer for the said video game title. Find out the reason behind the sudden shift in gears occurred by reading our full article on it. |
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Posted Jul 09, 2008 at 12:49PM by Enrico S.
Listed in:
News
Tags:
Ubisoft,
Yves Guillemot,
Frank Miller
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We reported that Ubisoft was branching out with the creation of an animation studio.
Well, they're going ahead full steam with the integration of movie tech in their company because they've just announced that they just bought Hybride Technologies, the same company which worked on 300 and Frank Miller's Sin City. To find out more, head on over to the full article. |
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Posted Jan 14, 2008 at 11:54AM by Sally B.
Listed in:
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Games
Tags:
Unreal Engine,
Red Mile Entertainment,
Frank Miller
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We already know about Red Mile Entertainment's intent to use Unreal Engine 3 for the game adaptation of Frank Miller's graphic novel Sin City, but how about other important details such as its release date? More details in the full article. |
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Posted Dec 22, 2007 at 02:37PM by Isaac C.
Listed in:
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Games
Tags:
Unreal Engine,
Red Mile Entertainment,
Frank Miller
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Good news: it looks like the video game adaptation of "Sin City" is still a go. Better News: Red Mile Entertainment, the developing studio behind the game, has announced that the game will use the Unreal Engine 3, the engine that powered Bioshock, Gears of War, and Unreal Tournament 3. More in the full article. |
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Posted Oct 18, 2007 at 12:28PM by Tim Y.
Listed in:
News,
Games
Tags:
Red Mile Entertainment,
Frank Miller
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Red Mile Entertainment is announcing that they've gotten Flint Dille to lead the design, scriptwriting, story generation, and overall production of their upcoming title, Sin City: The Game. The readers may remember Dille for his previous video game works, which include The Chronicles of Riddick: Escape from Butcher Bay by Vivendi Games for the PC and Xbox, and Nuclear Strike and Soviet Strike by Electronic Arts for the PlayStation. On the non-gaming side of his works, Dille's also been accredited for writing, editing, and/or producing for 80s cartoons like G.I. Joe, and The Transformers (He also did a commentary for the recently released film). Interestingly, Dille's also an old buddy of Sin City comic creator Frank Miller - they reportedly met back when Miller was working on the Batman: The Dark Knight Return comic, and Dille was working on the Transformers cartoon. Regarding the upcoming Sin City game, here's what Dille had to say: Frank and I have been having a party coming up with nasty stuff for the game. In true Sin City fashion, some old characters will return, new characters will appear and - without giving anything away - probably die horribly. It's great to be working with the Red Mile team on this project: They clearly share Frank's and my commitment to bringing a new and true Sin City to interactive life. Another group that Red Mile's reportedly bringing into their project is Union Entertainment. The company was responsible for the Sin City concept document that first got Miller interested in creating the comic's game adaptation. |
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Posted May 23, 2007 at 05:49PM by Glen D.
Listed in:
News,
Games
Tags:
Red Mile Entertainment,
Frank Miller
Page 1
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Writer Frank Miller's work with the Sin City graphic manuscripts has paid off outside the literary realm as Red Mile Entertainment Inc. has announced that it's turning the gripping stories into an art form much more interactive this time around.While terms of the deal were not disclosed, both parties expressed delight in the pact. For their part, Red Mile says that Miller's writings have a great sense of action, drama and character depth that would fit a video game nicely. Red Mile CEO Chester Aldridge says "Sin City enjoys a broad and devoted following. Its crime noir settings, richly detailed characters, hyper-real action sequences, and engaging stories provide an outstanding groundwork for video games." Sin City game details have so far been kept tight under wraps. The platform where the game will roost has also remained undeclared. We'll keep you posted on more developments on this project. |
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