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Posted Sep 10, 2008 at 11:14AM by Isaac C. Listed in: Homebrew Games Tags: gamma, Framerate, lnuxguy
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Homebrew - WiiDoom 0.2 - Image 1Developer lnuxguy has released the latest release to WiiDoom, the Doom port for the Wii. A lot of improvements and bug fixes were introduced in this version, so if you're a fan of this Wiibrew game, you should start downloading. More details in the full article.

Download: WiiDoom v0.2

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Posted Jul 14, 2008 at 10:33PM by Ceasar S. Listed in: Homebrew Development Tags: GameCube, GPU, DirectX, Framerate, emulation, Triforce
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Dolphin GameCube emulator - Image 1Whoa, hold your horses, people - we say preliminary Wii support because while there is Wii remote and emulation code integrated into the latest build of Dolphin, the GameCube emulator does not successfully play Wii games. Also note that while this update is Wii-centric and applies directly to Windows gamers, it's essentially here to call out to developers who would like to pick up the project. Learn more about it at the full story.

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Posted Feb 14, 2007 at 02:56AM by Remi M. Listed in: Interviews, Games, Screenshots, SSX Blur Tags: Nintendo, Acclaim, Framerate, EA Montreal, Eric Chartrand
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SSX Blur - Image 1 SSX Blur - Image 2 


We've shown you the screens, hooked you up with the gameplay vids, and gave you an idea on how the control schemes work. As its release date nears (February 27), SSX Blur, is looking to live up to the critical acclaim of the snowboarding franchise. Recently, EA Montreal's lead designer, Eric Chartrand sat down and revealed what you could expect from the game and what are the new things it has in store for us all.

He mentions that this is a new take on the game, but lots of inspiration were taken from the best tracks from a few of the tiles in the series. Characters like Mac and Elise and the Happiness track are all in the game, but with a new control scheme, don't be surprised if you feel like you're playing it for the first time. He also pointed out the game's style changes by saying:

The game has been completely Wii-i-fied. As addressed previously, in addition to the characters, the mountain has also been overhauled with new textures and lighting.

When he said that the game "has been completely Wii-i-fied", he isn't only talking about the controls. They also made use of the Wii's internal speaker to produce non-repetitive sounds. Aside from that, the pointer of the remote could also be used as pointing device to select and navigate. Too bad that Nintendo is still cooking up the Wii's online gameplay, so don't expect any online play goodness. There are, however, two types of offline multiplayer modes - a two-player split screen and a turn based "hot seat" for 1-4 players.

As for other details about SSX Blur for the Wii, it will have support for 16:9 and 480p. The engine may have been just a modified version of SSX On Tour, but the framerate has been improved to 60fps in single play. As for their future plans on the SSX series (a PS3 or Xbox 360 version), this is what Mr. Chartrand had to say:

At this time we're just focusing on the release of this game. Once we've wrapped on Blur, we will turn our attention to the future of the franchise.



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