Posted Jan 23, 2009 at 08:18AM by Isaac C.
Listed in:
News,
Rumors
Tags:
Electronic Arts,
Canada,
EA Black Box
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When I started writing for QJ I never thought I'd be writing so many depressing news related to the economy, but here we are. News has come in that Electronic Arts' restructuring plans have hit their Black Box studio, with 200 of their 350+ staff laid off.More after the link. |
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Posted Jan 20, 2009 at 10:59AM by Isaac C.
Listed in:
Rumors
Tags:
Electronic Arts,
Mythic Entertainment,
EA Sports,
customer service,
EA Black Box
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Although not officially confirmed yet, the grapevine has named the casualties of Electronic Arts' "cost-cutting measures." Studios that experienced significant layoffs are Mythic Entertainment, the guys behind Warhammer Online, and EA Tiburon, the studio responsible for Madden and other titles under the EA Sports banner. |
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Posted Dec 19, 2008 at 09:05AM by Isaac C.
Listed in:
News,
Games
Tags:
Electronic Arts,
EA Black Box
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Rumors of Electronic Arts cutting the Need for Speed series is looking confirmed. A press release from the publisher officially announced that they will be closing the studio EA Black Box, home to the Need for Speed and Skate franchises. |
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Posted Nov 03, 2007 at 01:41PM by Isaac C.
Listed in:
Controller,
Videos,
Games,
Need for Speed ProStreet
Tags:
Wiimote,
PS2,
EA Black Box
Ó
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Every console has its advantages and strengths, and in Need for Speed:
ProStreet, the Wii's motion-sensitive controller would not only
highlight its uniqueness but it would really make its version different
from the other consoles'. In this new developer video from EA Black
Box, we'll see just how much the Wiimote changes the gameplay
dramatically.Check out the full article for the video. Need for Speed: ProStreet will be released on November 14 for the PC, Xbox 360, PS2, PS3, PSP, Wii and the Nintendo DS. |
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Posted Nov 02, 2007 at 02:23AM by Charles D.
Listed in:
News,
Videos,
Games,
Need for Speed ProStreet
Tags:
PS2,
North America,
EA Black Box
Ó
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With Electronics Arts winding up for the release of its latest arcade style racing game with Need for Speed: ProStreet, the promoters from the gaming company delivers to us an exclusive TV spot advertisement for the game.
The commercial encompasses all the hyped up game features that the developers from EA Black Box has been talking about for the past few months. New features such as the advanced damage modeling, customizable body parts autosculpting are just some of the features that add to this intense racing game's strong following. While the game doesn't exactly feature those two drivers you'll see in the video, the game might as well have been sliced from real life, seeing as how the visuals really bring life to the game. Need for Speed: ProStreet is due to be released this November 14 in North America on the PC, Xbox 360, PS2, PS3, PSP, Wii and DS. Anyway, enjoy the video we have on this great game and remember, leave the driving to the professionals. Buy: [ Need for Speed ProStreet (Xbox 360) ] Buy: [ Need for Speed ProStreet (PS3) ] Buy: [ Need for Speed ProStreet (PC) ] Buy: [ Need for Speed ProStreet (Wii) ] |
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Posted Nov 01, 2007 at 01:34AM by Charles D.
Listed in:
News,
Videos,
Games,
Need for Speed ProStreet
Tags:
Electronic Arts,
PS2,
EA Black Box
Ó
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As racing titles go, Electronic Arts' Need for Speed stays true to the spirit of high-speed racers on any video game platform. The latest game in the series, Need for Speed: ProStreet shows off the power of the Wii next-gen console as you can see from the two gameplay videos we have below.
Just by looking at the visuals, you can tell how much detail the developers from EA Black Box have put into creating that "photo-realistic" feel for each of the vehicles in the video game. Along with the intricate car customization feature that has become intrinsic to the series, the new Need for Speed: ProStreet is shaping up to be a great sequel to continue the franchise. We're most excited about the fact that the developers mentioned including an advanced damage modeling system that wasn't featured in a lot of the past racing games. So expect to see a lot of careful (or not so careful) drivers this time around since trashing your car can also mean the end of the race. The two videos highlight some of the game physics that the different game modes will include, such as how important your tire's grip can affect the outcome of the race or how the proper balance of revving up your engine can get you ahead of the racing pack. In any case, Need for Speed: ProStreet is definitely a racing game we'll be keeping our eye out for when it hit stores this November 14. The game is also slated to be released on the PC, Xbox 360, PS2, PS3, PSP and DS. You can watch the other high-speed video we have on Need for Speed: ProStreet after the jump! |
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Posted Jul 25, 2007 at 08:44PM by Ceasar S.
Listed in:
Videos,
Games,
Need for Speed ProStreet
Tags:
Electronic Arts,
PS2,
Netherlands,
EA Black Box,
GAME1
Ó
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When Electronic Arts said they've upped the ante on Need for Speed ProStreet (PC, Xbox 360, PlayStation 3, Wii, DS, PSP, PS2), they definitely weren't kidding. While they've spun developer interview after developer interview explaining why Need for Speed was being redefined for a more hardcore audience, those interested in what EA Black Box was offering waited quietly for an up-close and personal look, taste and feel.
But wait no longer, because from Dutch (Netherlands) Game1, we've watched an in-game gameplay demonstration of Need for Speed ProStreet on what appears to be an updated version of the circuit race (or URL) and found our eyes momentarily glued to the screens in awe. That much detail (including damage and asphalt grain) with an almost unflinching framerate was dumbfounding - at the least. Without further ado, though, we'll let you check out the three-minute long gameplay video. Downtown Tokyo, here we come a-driftin'! |
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Posted Jun 08, 2007 at 12:29PM by Ryan C.
Listed in:
Interviews,
Videos,
Games,
Need for Speed ProStreet
Tags:
MPH,
EA Black Box
Ó
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More info abound the latest upcoming title in the Need for Speed franchise, Need for Speed: ProStreet in this developer interview. Here, Matt Little sits down to talk about what's going into the game and what they've done to distinguish it from today's Forzas, Gran Turismos and Burnouts.
It seems that the developers, Matt Little specifically, wanted the raw feeling of drifting one's car at speeds of more than 90 miles per hour, instead of the usual 40-50 mph we see often. Drag racing is also built into the game, and Matt promises that it's going to be deeper and more involving than in the past game, as well as being more intense. Three major draws for the game also came up in the interview - namely, the game skirting the edge between arcade and realistic driving, car damage and tire smoke. While the latter two are pretty much self-explanatory, the former is a little bit more complex. Matt explains that Need For Speed: ProStreet's driving style can't be quantified by saying it's closer to Gran Turismo or to Burnout, but another niche entirely. He elaborates by saying that it will have that realistic feel, but also have the arcade sensation by which it's accessible to almost anyone who picks up the controller to play it. Need for Speed: ProStreet is definitely looking good. Enjoy the video. |
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Posted Jun 03, 2007 at 12:49PM by Enrico S.
Listed in:
Interviews,
Games,
Need for Speed ProStreet
Tags:
EA Black Box
Ó
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There has been a lot of talk about EA Black Box's Need for Speed ProStreet. This game is slated to be released for the PC, PlayStation 3, Xbox 360, Wii, PlayStation 2, PlayStation Portable, and Nintendo DS by November this year. Most of the fans of the series are wondering what direction the game will be heading in, will it be more of the same or something new entirely? John Doyle, EA Black Box producer for Need For Speed ProStreet, was recently interviewed by GameInformer and he spilled the beans on the game. "We're trying to get a realistic, believable street-racing vibe," said Doyle, speaking of how they handled the game in terms of development and content. "We're trying to reflect what we see the culture doing." He also added that they are focusing more on performance and skill, the direction street racing is heading towards. Another thing the developers have decided to do is to omit the police in the game. This was done because of the game's damage aspect, which they believe should be penalty enough for messing around. For those who are wondering what the new game modes in the game are, Doyle gave the low-down on those as well. We've got Grip, which is traditionally a circuit mode, we've got Drift, which we've really reinvented significantly. Reinventing our physics allowed for us to do Drift in a way that we haven’t been able to do before. Drag has come back this year and controlling a 1000 horsepower car down a strip is not an easy task. We also have a new mode, which we're calling speed challenges which is all about pushing that car as fast as you possibly can and riding the edge of control. He discussed a lot of other topics such as how this game matches up against Forza Motorsport 2. If you'd care to read more, feel free to click on our read link for the full interview. Keep checking back here for the latest news on Need For Speed ProStreet. |
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Posted May 16, 2007 at 10:44PM by Nicolo S.
Listed in:
Off Topic
Tags:
EA Sports,
EA Black Box,
EA-Tiburon,
CNN
Page 1
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It's probably a gamer's ultimate dream to be working in a game company and get a high salary for it. If you're gonna dream, dream high and aim to work for a company like Electronic Arts which got to CNN Money's Top 20 Great Employers.Coming at second, EA currently has a US$ 3 billion revenue and 7, 200 full-time employees. Aside from the starting US$ 60,000 salary, new average-entry workers also get five to ten free games yearly, an option to purchase heavily discounted copies from a company store, and US$ 100 coupons for any game consoles. There are also restricted stock grants, an on-site gym, free DVD library and a plan that allows employees to buy company stock at a 15% discount. To be fair, it's quite difficult to get a position in this gaming giant's company. Out of 5,000 graduate applicants last year, only 200 passed. A gamer getting paid for working in the video game industry is still a luxury, so good luck to anyone who attempts getting into EA. |
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