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In an interview with Codemasters CEO Rod Cousens, he declared that his company is attractive for companies outside the gaming market. He was able to say so because the company had a good 2007. The successful titles they were by able able to produce the past year include Colin McRae: DIRT (PlayStation 3, Xbox 360), Overlord (PC, Xbox 360) and Clive Barker's Jericho (PC, Xbox 360, and PlayStation 3). Details of the interview are in the full article. |
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The 80s and the 90s can be considered as the golden era of cartoons.
It's the time when the concept of mutant turtles were born, robots as
tall as buildings were created, and talking bears with cute drawings on
their chest was considered cool.Entertainment media has spawned new avenues in modern Earth, but we're sure these old-school cartoons can still kick ass. So in this article, we look at old-school cartoons and wonder how great it would be to have them as a video game. |
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Article originally posted Oct 27, 2007 at 02:20PM (Editor's Note: Double, double, toil and trouble; fire burn and cauldron bubble; eye of newt and... all that jazz. What's your costume going to be like this year? It's finally that time of year when CosPlay fanatics can run wild in the streets without fear of getting hounded by the cops. Do we have some people coming in as Kratos this year? Maybe wanna dress up as a character from a new IP, like say, Altair from Assassin's Creed - he seems to be pretty popular among the ladies. Be that as it may, it's time to don the QuickJump QuickPeek suit - hold the eye of newt, please! The 18th edition rolls out today!) Clear the decks for this one, folks! Following last week's #17, QuickJump QuickPeek 18 has parked its merry bottom on the QJ blogs! Halloween is just around the corner and this edition of our weekly recap has nothing less than the most wicked news and updates. Of course, "wicked" here may connote either of two things: 1) wicked in the sense of being vilely putrid in nature, or 2) wicked in the sense of being made out of pure win, awesome, or [insert your own expletive of jubilation]. This week, we've got a heavy dosage of updates that'll make pumpkin heads roll. For one, Clive Barker's Jericho is already on shelves this week for the PC, Xbox 360, and PS3 - that right there is probably enough to give you some goosebumps for the next couple of weeks. Rawr. Now just to give you a slight swig from the QuickPeek cauldron, it's a potion of sorts with various PSP batteries colliding, highly-anticipated games finally getting the gold status, and some little after taste of bold remarks from iconic analysts, CEOs, and attorneys. Something wicked this way comes! On with the pumpkin rolling! Click the Full Article link below to read the whole of QuickJump QuickPeek 18! |
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Clive Barker, a renowned director and writer of horror flick "Hellraiser", keynoted the recent Hollywood & Games Summit 2007 (henceforth to be known as H&G 07) on games and movies as art in likeness and in difference. Though an icon of significant extent in a medium of entertainment so well-matured, his views on "games as art" appear as untainted as ever.A couple of months earlier, a debate was roused to tackle if games could be considered art. The debate was highlighted by a single iconic movie critic, Roger Ebert, who claimed that the fact that games are "played" removes the primordial element of art: authorial control. In an onstage interview at the summit held at the Renaissance Hollywood Hotel in Los Angeles, Barker was asked by The Hollywood Reporter's Gina McIntyre what his views were on games being works of art, as compared to movies. With Ebert's claims mentioned, Barker had this to say: That's [crazy]. This is a medium that’s barely 2 decades old, and [Ebert] is saying "Oh, there’s no 'War And Peace' yet" – of course there isn’t! You have to come at it with an open heart... Roger Ebert obviously had a narrow vision of what the medium is, or can be. It seems so high-handed. A lot of very very smart people, here in this room, are working to make these experiences extraordinary. Clive Barker is currently working with Codemasters - the guys behind the well-received DiRT and Overlord - to create the horror title Jericho, after a previous game development experience with Electronic Arts' Undying. According to him, Jericho may have well been another novel to add to his resume, except for one thing: it would have been a really bad novel. He thought real hard about it, but eventually, Jericho just screamed game. Barker added: It would make a ... terrible novel. It really would, it doesn’t work! It screams out to be something other. Maybe if games hadn’t existed, I would’ve made it a movie. But I much prefer the idea of having twenty hours to play this world, to enter this labyrinth than the two hours or the way movies are going now. I don’t know what it is with people, my bum gets sore! I like pirates and all, but jeez! |
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And in other news, Tinsel Town's Hollywood and Games Summit has officially announced their lineup of top movie and games industry executives slated to discuss issues of the game and movie collaboration for today's new age of the movie tied-in video game. Sponsored by The Hollywood Reporter and the organizers of the Game Developers Conference, the second time running conference has now also revealed the lineup of panel discussions by both industry's experts and the keynotes to be rendered by Clive Barker and Thomas Tull. You can expect the 2007 Hollywood and Games Summit to make a red carpet appearance by June 26, under the limelights of the world at the Renaissance Hollywood Hotel. Expect some of the movie-franchise game developers and publishers, such as Capcom, SEGA and Ubisoft to make a grand showing at the event. Click on Full Article to view the included panels and keynotes in the two-day event. |
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The Hollywood and Games Summit to be held the second time around will be keynoted by horror icon Clive Barker and Legendary Pictures' CEO Thomas Tull. According to a press release, the duo will be tackling a 360-degree perspective overview of the games and entertainment industries.
Clive Barker is slated to provide insight into the innards of how to create an interactive parallel universe through his unique artistic perspective on June 26. Thomas Tull, on the other hand, will get technical on content strategies for films and games and introduce his own strategies for providing financial opportunities to aid both sides of the industry. As you may recall, Tull recently co-founded a game development company in Hollywood, known as Brash Entertainment. He will also be citing details of entering the game development venture during his keynote on June 27. Closely following the game industry's relations to the big screen, the GDC sponsored event will be tackling issues regarding simultaneous games development and movie productions. Paula Parisi, VP and Executive Producer of The Hollywood Reporter, concluded the official announcement, saying: We are thrilled to have Thomas Tull and Clive Barker as our keynote speakers this year. Their distinctive creative vision and experience with a variety of media forms serves as a key asset to both industries. We're looking forward to an event that is focused on an exchange of ideas and increased cooperation between filmmakers and videogame creators. |
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The 80s and the 90s can be considered as the golden era of cartoons.
It's the time when the concept of mutant turtles were born, robots as
tall as buildings were created, and talking bears with cute drawings on
their chest was considered cool.


