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Bethesda Softworks is now announcing that the Nintendo Wii and PlayStation 2 video game Star Trek: Conquest is being planned for a European release before the end of Q1 2008. The title has been available in other markets since last November 2007. You can check out the full article for more details and information regarding this title. Just click the "read more" link below. |
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Nintendo Wii game Star Trek: Conquest
has been available for almost a month now but it seems that the
franchise's installed fan base are completely unaware of its existence.
To help fix this problem, Bethesda Softworks has released a new gameplay video for the title. Conquest is unique in such a way that it features both turn-based strategy and real-time strategy gameplay schemes. More details and the video after the jump! |
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Here are two new video clips for the upcoming Nintendo Wii version of Star Trek: Conquest.
The first one is just a teaser video while the other is actually a
trailer which serves as a preview to the things Star Trek: Conquest has to offer.
The title is being developed by Bethesda Softworks and will also be available on the PlayStation 2 this holiday season. Star Trek: Conquest is somewhat of a hybrid as it offers both turn-based and real-time strategy gameplay. Aside from that, the game also has an arcade combat feel to it that is sure to keep all the Trekkies up all night long. Lead Designer Frank Arnot mentioned once that the storyline is going to be as engaging as well. This game, take note, is not to be confused with Activision's PC title Star Trek: ConQuest Online. See the other Star Trek: Conquest video after the jump! |
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Bethesda Softworks recently let slip that they were developing a new game called Star Trek: Conquest. Now we bring you word about Lead Designer Frank Arnot and the few details he revealed in an interview by DailyGame.net.He described Conquest as a game of galactic domination that mixes turn-based strategy game and arcade elements in one package. Arnot then went on to say that this interesting mix of gameplay elements heavily influenced the storyline, making it much more straightforward than their previous Star Trek game: Star Trek Legacy. He described it as such: It is a time of unrest, all the major races are at war. Age-old alliances are forgotten, diplomacy is dead. Powerful fleets prowl the galaxy establishing outposts and vanquishing indigenous and enemy fleets alike in the pursuit of the ultimate prize - the capture of all home worlds and galactic domination. As most would probably attest, the combination of turn-based strategy and arcade games hasn't really been much of a success historically speaking. Bethesda looks to change that by developing a way to split the the turn-based and arcade aspects of the game without making it intrusive or too jarring for the player as Arnot said in the interview: The objective of the game is to capture the home worlds of the other enemy races and dominate the game board. In order to achieve this, the game is split into two sections: 1. A turn-based strategy section and, 2. An arcade space combat section. During the strategic phase players can give orders to fleets, commission new admirals, purchase new ships and build structures such as star bases, research stations and mining facilities. As fleets move around the galactic map, if they enter hostile systems or encounter enemy fleets, then a battle occurs. These battles can be resolved by either watching a top level strategic visualisation of the battle or by entering arcade mode and taking direct control of your fleet and engaging the enemy. This game is sounding better and better the more we hear about it. However, we can't really make any judgments until the final product rolls out. In case you want to read more on this, you can see the full interview by clicking on our Read Link. Be sure to keep checking back here on QJ.net for more updates on Star Trek: Conquest. |
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For those of us who could fondly remember the point-and-click adventures of Kirk, Spock, Bones, Scotty and the expendable ensign on the PC game made by Interplay, Star Trek: 25th Anniversary - here's some good news that may very well get us into that Trekkie fever all over again: A next-gen Star Trek title for the Nintendo Wii named Star Trek: Conquest, courtesy of the good folks over at Bethesda Softworks. In this title, armchair admirals will be able to command Federation, Romulan, Klingon, Cardassian, Dominion and Breen forces in a campaign to take control of the entire galaxy as we know it - one planet at a time. Using the game's turn-based strategy mechanics to your favor, create unstoppable fleets of starships and an impenetrable fortress to show that you mean business, and that your enemies, wherever they may be, will not live and prosper for much longer by way of the Wii's motion-tracking abilities. Combat in Star Trek: Conquest is where the Wii's unique capabilities will shine as well. Once you engage your enemies in ship-to-ship combat, the game sits you directly on the Admiral's Chair, giving you complete control of the Starship currently in battle. Using the Nunchuk attachment to maneuver and the Wiimote to dispense destruction-by-photon-torpedoes, you'll experience all the drama and tension of ship-to-ship combat, with the safety of your ship (and your crew) riding on your shoulders. While it's not the point-and-click adventure we were crossing our fingers for, Star Trek: Conquest is definitely a title we should keep an eye out on, the title pencilled in for a Holiday release. Till then, watch this space for more updates. |
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