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If recent Chart Track polls show anything, The UK region is enjoying Jack Sparrow's latest misadventures in Disney Interactive's Pirates of the Caribbean: At World's End, both on the silverscreen and on consoles. The game is also the number 3 seller for the Nintendo DS and Wii console. PotC's success doesn't seem to end in Britain, however, as we pick up a press wire indicating the game's further success in the rest of Europe. In France, the game reportedly took the number 1 position on Xbox 360, PlayStation 3, PlayStation 2 and PSP; number 2 on Windows PC, number 4 on the Wii, and number 8 on the Nintendo DS. Germany sees the game taking number 1 position on the PS3, number 2 on the PSP, number 3 on PS2 and Xbox 360, and number 4 on the Wii. Here were Disney Interactive Studios VP Craig Relyea's comments regarding the sales: We are extremely pleased with the success of our Pirates of the Caribbean: At World’s End video games. Fans all over the world are drawn to the dynamic gameplay and stunning graphics that provide players with a truly immersive experience that goes beyond the events of the films. |
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Taking a gander over at UK's game sales tracker, we've spotted Disney Interactive's Pirates of the Caribbean: At World's End taking top spot of the all-platforms chart for the week ending June 2. It has moved from the second spot to first, thanks to taking the top spots across the PlayStation 3, Xbox 360, and PSP charts, while Wii, DS and PS2 gamers found other games more interesting. Biggest newcomer is Eidos' Tomb Raider: Anniversary which solidly took top spot from nowhere, thanks to a solid fan support from gamers on Sony's PS2 and the Lara fan club on the PC. Activision's Spider-Man 3, formerly on top of the list for a good four weeks, is now dethroned and seated firmly at third spot. Next Level's Mario Strikers Charged Football still takes a strong solid support from millions of Wii gamers, while taking the fourth spot on the charts. Konami's Pro Evolution Soccer 6 still solidly beats EA's FIFA 07, with the former spotted midway up the charts at number five and the latter blocking any other title from unseating it at the number 10 spot.
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You've probably seen the movie version of the Pirates of the Caribbean: At World's End. If you haven't decided whether you're going to get the video game versions, here's another video interview for the Wii version of the game that may change your mind.
Iain Riches, producer for the game talks about the differences between the Wii version and the other versions of the Pirates of the Caribbean: At World's End. Basically, the Wii version gets players into the action through the use of the Wiimote and Nunchuck. They also added a number of goodies like more storylines (apart from the movie's) and of course, the moves. Anyway, check out the video and see if it suits you. Just click play. Savvy? |
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For a blockbuster hit like the Pirates of the Caribbean, you would think that publishers would jump on the opportunity on the franchise's fame and rake in shiploads of moolah by porting it to all conceivable platforms possible.But not Disney Interactive Studios. While Jack Sparrow and the rest of his crew will be basking under the sun across multiplatforms on U.S. shores, Japan will only find them exclusively on Nintendo platforms. That's right, Pirates of the Caribbean: At World's End will only be shipped for the Japanese Wii and DS. We are just as clueless as to why Disney Interactive opted to embrace this strategy for Japan, but it seems that they are confident PotC: At World's End will do just fine, even without the help of the other platform versions. We'll see just how much gold they'll be raking in with this double-edged move. |
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Ah. Right on time! Pirates of the Caribbean: At World's End just docked its merry butt onto retail shelves today - that's all platforms of the game released: PS3, Xbox 360, Wii, PS2, PSP, and NDS. Gawsh, what a mouthful. Aside from the fact that it's being released across all major consoles and handhelds, you won't have any problems finding a copy of the game. The press release from Disney Interactive states that they've shipped over 2.8 million copies worldwide. Sheeesh. But maybe you're wondering what's the difference between the different versions. Let's take a walk down the plank, shall we? We'll keep it simple: the PS3 gets SIXAXIS support, Achievements abound in the 360 version, the Wii makes use of the Wiimote and Nunchuk, the PSP allows you to use a different set of moves and combos, and the DS makes the most out of touchpad and stylus interaction. Now of course, this are just the bare minimal of differences - hell, you can transplant those to other multiplatform game releases. It's natural for a publisher to make the most use out of the different platforms, and make sure to add some exclusive content and features in their games various releases. Buy: [PotC: At World's End (360)] Buy: [PotC: At World's End (Wii)] |
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More information about the highly-anticipated Pirates of the Caribbean: At World's End video game that's pretty much sailing to every platform there is just came in. Many of the head honchos over at Disney Interactive revealed quite a bit about the game and the differences between versions, as well as a few goodies for Nintendo DS owners. We're here to savvy you landlubbers up and get you sea-worthy.
The first big announcement was the introduction of DS download hotspots in both Disneyland and Walt Disney World theme parks, to be activated after the video game's release. Park-goers carting their Dual Screens around with them will be able to download quite a few goodies for the DS title from these hot spots, such as Unlimited Health, Unlimited Savvy (a key battle element), as well as extra costumes for multiplayer games. Not bad! There's also the good news that there will be, in fact, differences between the numerous versions, besides the obvious cosmetic ones. We're not sure what they are at the moment (besides the Jackanisms for the Nintendo Wii), but we also have the assurance of a lot of side quests and stories BESIDES the actual main storyline - so yay for massive amounts of replay value. In any case, here's the video interview in full - enjoy! |
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Disney Interactive Studios' Senior Producer Nick Bridger recently sat down with CB games to talk about the Pirates of the Caribbean: At World's End's sword fighting mechanics, as well what we could be expecting from them in the future. We're here to give you the skinny on the facts and cut to the chase about the game that could practically wipe all our horrible movie game memories in a tidal wave of pure awesome. As we already know, the Nintendo Wii version of PoTC:AWE (even the initials agree with me) would have the Wiimote play an integral role in the game's swordplay sections: namely, the controller being an extension of the sword itself. Nick Bridger reassured gamers that besides making the sword fighting feel theatrical AND intuitive, the system itself would cater to both the casual crowd and the hardcore group - easy enough for the rest of the game to be accessible and at the same time rewarding the more skilled players. When asked about the game's multiplayer characteristics, Nick Bridger was more than happy to announce that the two-player system is intact, with a plethora of challenge modes such as co-op and combat, as well as a two-player dueling system. For online, the Xbox version of the game has complete Xbox Live support where one can track his or her online Notoriety ratings, as well as earn Achievements. Other than that, Nick reiterated that the two-player experience would remain local, as he didn't want the feature to feel tacked on - but he did hint that future titles might include online multiplayer. It's also something to note that in the tail end of the interview, he confirmed that more Pirates of the Caribbean games are in the pipeline, stating, "Disney Interactive Studios plans to make more Pirates of the Caribbean games in the future that will continue to explore different parts of the pirates’ world." Great news for Pirates of the Caribbean fans indeed. The full interview can be found at the read link below. |
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Joining the ranks of members of Disney Interactive Studios' team for Pirates of the Carribean: At World's End who have granted interviews to talk more about the game adaptation of the blockbuster film is Jeff Blattner.The producer granted the interview to Aussie-Nintendo and talked about what fans will be finding in the game, particularly on the Nintendo Wii platform, and more. What makes this video game title different from all the other game adaptations of movies is the fact that the team took great care in not just stopping at what the movie had to offer to its audience. They went on to create new characters and storylines, which, in the end, only enhances the film's storylines even more. And while the video game is moving to conquer all gaming platforms imaginable, this interview focused more on the Nintendo Wii. Says Blattner, The Wii game is similar in some ways to some of the other platforms, but we've really gone to great lengths to deliver a good feeling experience with the Wii Remote and the Nunchuk...The wide scope of people who play a Wii is greater... So we've got a more stylised look for the Nintendo Wii and we've worked very hard to make sure we deliver a rating that can appeal to as many as possible. So, will PoTC: At World's End merely be just another port to the Wii? Blattner says no. In fact, they've given "a lot of consideration to the functionality, and we've thrown a lot of ideas of how exactly we can invest to make use of the Wii's unique features." Without question, the entire Disney team is just as excited for the release of PoTC: At World's End, just like every other fan around. As far as Pirates in general... I have a smile on my face whenever I pick up the Wii Remote and I get to play as Jack and Will and fight those battles, and it really helps immerse me in there. But it's great to be able to live as a pirate. I think they'll feel equally rewarded if they're fans of the film and fans of the property if they give our Wii version a try. And we sure will be looking forward to that experience, too. To read more from the interview, just click on the Read link below. |
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"...but it makes more sense for a game," said Disney Interactive's Tim Fitzrandolph during a recent video interview regarding the upcoming Pirates of the Caribbean: At World's End game, specifically on the Wii console. Aside from divulging general game info - like the fact the movie's three main actors/actress were not voicing their roles in the game - Tim also reiterated on some of the Wii version's unique advantages.
Most obvious was the Wiimote controller, which the producer explained has three general attacks: a horizontal slash for normal attacks, and up-and-down motion for power shots, and a thrust (stab) for finishing blows. As for the defensive side of melee, Tim also discussed the "Ole" system, where players could use a carefully timed and positioned block to toss enemies into an object of their choice (ie: wells, walls, cliffs...). On the quirkier side of things, Tim also reiterated on the PoTC's interactive environment. Example: Players could toss whatever items were in the area at their opponent (We're imagining fruits, a pole, and a certain Sparrow...). And of course, there's Jack Sparrow. Tim further explained in the video interview that the game features "Jack" moments, where players are guided (by button cue) through certain moments to react in a way that Jack Sparrow would (Imagine the cannon stunt in the movie trailer, and you'll get the idea).That's just the short on the eye opening interview available below. Happy viewing. |
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As the deadline for Disney Interactive Studios' Pirates of the Caribbean: At World's End nears, fans of the franchise who were looking to checking out the movie-game adaptation could only hope that the developers are at least making the game worth a buy for the Wii, PlayStation 3 and the Xbox 360.
This new video just recently released reveals some unusual revelations for the game, especially the voice-overs. Since the past videos we sported didn't carry enough main character dialogue, the voice acting was hardly noticed. But now that this video sports enough conversation, it seems that the voice acting could use a bit of tuning, don't you think? But reasonably enough, the gameplay is shaping up to be even better in swordplay, although there was hardly enough dynamic fighting in the short 30 second clip except the pistol shot. And true to what Iain Riches said, there isn't any blocking anymore. Did you spot any? |
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