Posted Dec 02, 2007 at 11:04PM by Charles D.
Listed in:
News,
Games,
Godzilla: Unleashed
Tags:
Atari,
Sony,
PS2
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To help you manage your giant monsters better, we've broken down the differences between the two rosters of available kaiju from the PS2 and Wii versions of the game. Check out the complete roster differences after the jump! |
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Posted Nov 11, 2007 at 05:32AM by Enrico S.
Listed in:
News,
Games,
Godzilla: Unleashed
Tags:
Pipeworks Software
Ó
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The recent Godzilla Unleashed (Wii, DS, PSP)
Designer Diary from Pipeworks Software revealed the different factions
in the game and their roles in the game. If you've been keeping up on
the latest news about the blog, you may already know that the game will
have four factions: the Earth Defenders, the Alien Invaders, the Global Defense
Force, and the Mutants.More information about the factions in Godzilla: Unleashed in the full article. |
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Posted Nov 04, 2007 at 11:13AM by Gino D.
Listed in:
Previews,
Videos,
Games,
Godzilla: Unleashed
Tags:
Atari
Ó
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Today, we get up close and personal with two of the big baddies in Atari's Godzilla: Unleashed
for the Nintendo Wii. Biollante and Orga might be well known for some
who've been following the Godzilla story arc, but for those who want a
bit of a history lesson, better whip your notebooks out.Biollante and Orga have their own separate videos to show you their rendered animations in action. That's raw power delivered to your doorstep by two mutant monsters that are over twenty times your size. Click the Full Article link below for more details! |
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Posted Oct 31, 2007 at 10:18AM by Karl B.
Listed in:
News,
Games,
Godzilla: Unleashed
Tags:
Atari,
Sony
Ó
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Godzilla is coming! Again! That's right, Atari has announced that the latest Godzilla-starrer, Godzilla Unleashed for the Nintendo DS, Nintendo Wii and Sony PlayStation 2 video game consoles, has gone gold. Godzilla Unleashed features the mighty Godzilla along with 20 of some of the most popular giant monsters that the green reptilian giant has ever encountered. Players will have to fight with or against other giant monsters to "save the planet earth from total mayhem and destruction." Here's Atari producer Keehwan Her with a short explanation of what each version brings to the table: The Wii version presents a new story mode and robust motion-based controls; the PlayStation 2 system includes a story mode along with a slightly different monster roster and the Nintendo DS version features two-player cooperative gameplay with side-scrolling action that takes advantage of both screens for dual action gameplay. Godzilla Unleashed hits stores this holiday season. |
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Posted Oct 13, 2007 at 06:04AM by Enrico S.
Listed in:
News,
Games,
Godzilla: Unleashed
Tags:
Europe,
Pipeworks Software
Ó
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The latest Godzilla Unleashed developers blog discussed the experiences of the members of Pipeworks Software with the Godzilla franchise. A few questions related with the video game issued by fans were also answered. All members of the crew had their own Godzilla memories to share, with some even claiming the green lizard had a major impact in their lives. For example, Creative Director Mark Crowe spoke about how he will never forget the thrill of seeing his first Godzilla movie and how it still influences everything he does today. Game producer Shelby Stair Wills also took the opportunity to address followers of the Godzilla Unleashed community who inquired about the length of an in-game day, the cost of various abilities such as flying, and the possibility of using music from old Godzilla movies. Wills said that an encounter (or a battle) is equal to an in-game day. Each encounter varies in length from one to 10 minutes depending on the type of encounter and what the player does. Unfortunately, the video game developer didn't give any examples on what encounters we can expect to find so we'll just have to wait till the game is released to find out. Wills also mentioned that flying will not cost any energy for monsters (such as Mothra or Fire Rodan) since this is their only way to move around the map. Much to the disappointment of many old school Godzilla fans, Wills said that they won't be using music from old Godzilla movies since it doesn't fit with the edgy and darker tone they were going for in this game. He pointed out however that the new tracks should still be cool with every monster having its own theme song. Godzilla Unleashed (PSP, Wii, Nintendo DS) will be released this November 13 in the U.S. and November 22 in Europe. |
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Posted Oct 01, 2007 at 08:04PM by Ryan C.
Listed in:
Videos,
Games,
Godzilla: Unleashed
Tags:
Atari
Ó
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Intense monster-on-monster action headed for your eyeballs in this gameplay video update of Atari's Godzilla: Unleashed
for the Nintendo Wii. Sit back and relax as the gigantic mass of
scales, metal, teeth, and claw (talking about the character roster
here) of this multiplayer smash-em-up does what it does best: destroy building-filled cities in glorious next-gen 3D.
One thing we noticed right away from these videos is that the developers have significantly upped the amount of skyscrapers you can mess around with in Godzilla: Unleashed (which should make for some very therapeutic game sessions). They've also added in some very convincing voices for the planes, tanks, and helicopters that would frequently try and crash the party with their explosive weapons - which, of course, has the effectiveness of slingshots and pea shooters. Godzilla is indeed coming, and in a very big way. Enjoy the videos! |
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Posted Sep 07, 2007 at 01:36PM by Ryan C.
Listed in:
News,
Videos,
Games,
Godzilla: Unleashed
Tags:
Atari
Ó
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With the big G having ripped, torn and pulverized various sections of Tokyo for so many times already, you'd think they'd have learned by now. It seems, though, that Tokyo and its inhabitants are gluttons for punishment, and we see this catastrophic coupling back in action in this gameplay video update of Atari's Godzilla: Unleashed for the Nintendo Wii.
In this video, we see that Tokyo's gone to the dogs - or rather, to the fishes, courtesy of the strange crystal formations that have been popping up all over the world. Monsters will face off in this half-sunken land of skyscrapers and high cost of living, using whatever they can to get the upper hand - and that includes buildings that conveniently let themselves get ripped out from the ground and be thrown like...buildings. Finally! Godzilla is back in his hometown of Tokyo! Can you smell what the G is cooking? That's right, charred alien monster flesh. Enjoy the video! |
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Posted Sep 07, 2007 at 05:20AM by Enrico S.
Listed in:
News,
Games,
Godzilla: Unleashed
Tags:
Atari,
North America,
Pipeworks Software
Ó
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Pipeworks Software has been feeding fans regular updates on Godzilla: Unleashed (Wii, PSP, Nintendo DS) through their developer's blog on IGN. Their latest entry posted by the title's producer, Shelby Stair Willis, discussed custom game modes - a feature that they've been planning to put in ever since Godzilla: Save the Earth. While the option to jump straight into a standard multiplayer battle (called Brawl) is still available, players looking for a more unique experience will be treated to a variety of modifiable options. Among them include the number of lives each monster has as well as the victory conditions for the map. Here are a few of the other options that players can tweak as taken from the developer's blog:
This game looks to be a lot of fun, judging from the revealed features they've announced. In case this got your interest, you might want to know that Godzilla: Unleashed will be released this November 13 in North America with a European debut following on November 22. If you want to get more information about the game, click on our Read Link where you can check out the complete blog entry. |
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Posted Sep 05, 2007 at 01:23AM by Enrico S.
Listed in:
Videos,
Games,
Godzilla: Unleashed
Tags:
Atari,
Europe,
North America,
Pipeworks Software
Ó
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Atari and Pipeworks Software's Godzilla: Unleashed (PSP, Wii, Nintendo DS) is not just about Godzilla but all the ToHo monsters. While this blogger does not condone Godzilla getting his tail handed to him (go big G!), the videos show exactly that.
The Baragon video illustrates how damaging a giant monster can be if it learned how to cartwheel. The Rodan video on the other hand exemplifies how aerial superiority and agility can overcome even the strongest of foes. It looks like Godzilla is really going to have to go all out if he's to retain his title as "king of the monsters." Slated for November 13 this year in North America and on November 22 in Europe, this is a game not to be missed by fans of fighting games and Godzilla alike. If you're either of the two, be sure to check out the videos. |
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Posted Aug 26, 2007 at 12:47PM by Gino D.
Listed in:
Games,
Artwork,
Godzilla: Unleashed
Tags:
Atari
Page 1
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If ever you wanted to know what San Francisco and Seattle would look like under the eyes of a raging reptilian monster, then by all means, this game is for you. Ripping and roaring like, well, an unleashed Godzilla are two pack shots from Atari for their upcoming Godzilla: Unleashed title for the Nintendo Wii and DS. As you can see from the pics above, they're for the European release, as indicated by the PEGI rating (12+). From what we gather, the monster title is scheduled to be released on November 13, 2007. The DS version is to cost US$ 29.99, while Wii copies retail for US$ 49.99 each. Buy: [Godzilla: Unleashed (Wii)] Buy: [Godzilla: Unleashed (NDS)] |
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