|
Stephen Palmer, producer of the upcoming shooter, Brothers in Arms: Double Time recently revealed some new details on the Wii version in an interview. Palmer talks about the two types of control schemes, video modes and more.Read about the interview and view a gameplay video in the full article. |
|||
|
|||
|
The console versions of Ubisoft's highly-anticipated multiplatform title Assassin's Creed (Xbox 360, PS3, PC) are still on track for their November release, but PC gamers waiting to give it a go on their gaming rigs will have to wait a little longer.According to a report from Shacknews, Ubisoft has announced that the PC version of Assassin's Creed will be hitting retail in early 2008. This was revealed in a recent Ubisoft announcement about the company's holiday lineup. In other Ubisoft-related news, the release of the Wii title Brothers in Arms: Double Time also looks to be a bit shaky as the game wasn't included in the Ubisoft announcement. This comes after both the PC and console versions of Gearbox Software's Brothers in Arms: Hell's Highway (Xbox 360, PC, PlayStation 3) were pushed back to a release date sometime from January to March of next year. |
|||
|
|||
|
Gearbox and Demiurge's Brothers in Arms: Double Time is looking to be one hell of a game. Unlike other shooters in this genre, this slower paced FPS puts an equal emphasis on a player's reaction time and squad tactics.The Director of Development for the game Al Reed shared a little insight on the creation as well as the new innovations that this game has to offer in an interview with IGN. From the initial conceptualization of the game, the developers really made sure that this wouldn't be your average WWII game. Reed shared more on this:
When the Wii came out and was so successful everybody started looking around, asking, "well, what can we shovel onto the platform?" And Gearbox and us were like, "shovel's not such a good idea." I mean there's a lot of crap, right? We looked at BiA critically and thought if it would work. I think what happened in that process was we realized BiA is not a straight up WWII shooter. It's a lot slower paced, there is not a lot of sprinting and gunning. It's a lot more tactical. It actually lends itself to the Wii pretty well. Pick up other shooters, I won't name names, but in the fury of a standard PC FPS, trying to win a round really quickly just doesn't work with the Wiimote. So you need a different kind of shooter. As most would know, the Wii is distinct in the fact that it has a very innovative control scheme. Because of this, the developers had to take some time to consider how they would be able to take full advantage of it. In the end, it all came down to testing as Reed described: We sat our designers down and asked them, "what do you think the right way to do this is?" And they went and played every game out there and brainstormed on their own, implemented a couple schemes and tossed them up. And while we think our designers are brilliant, they're also not everybody. So, we took their designs, put them in the game, and started bringing in reams and reams of people to play the game and give us feedback. So we forced the designers to prove that they know what they're talking about. Brothers in Arms: Double Time is slated to be out by October 16 this year. All in all, this is shaping up to be a really awesome game. If you want more information on it, the entire interview can be found by clicking on our Read Link. |
|||
|
|||
|
Two new games in the Brothers in Arms series have been slated for the Nintendo DS and Wii. Both games, published by Ubisoft and developed by Gearbox Software, are expected to bring new life to this FPS based on WWII.The Nintendo DS version, simply called Brothers in Arms DS, has a lot going for it. This is the first Brothers in Arms for the system and the developers look to be maximizing the use of the touch screen. Other features of the game include 3D graphics, drivable vehicles, and even contextual movements. The game will also have 16 missions and three different campaigns which include Normandy, North-Africa, and Ardennes. For those who crave human flesh, er, i mean human opposition, the developers have included a multiplayer option for you and up to three other players. You can compete in various multiplayer games such as Deathmatch and Team Deathmatch. The Wii version, Brothers in Arms: Double Time, has features that maximize the use of the Wii's innovative control scheme. What they have dubbed an "Enhanced Control Scheme" allows players to issue orders and perform military gestures to command via the Wiimote. The game will feature 31 different levels, all of which depict the highlights of the 502nd Parachute Infantry Regiment's fight for survival during WWII. The developers have also assured that the game will be historically accurate, with players fighting in Airborne Infantry battles of D-Day. They have even recruited Military and Historical Director, Col. John Antal to ensure the accuracy of the game. You can expect Sergeants Baker and Hartsock to be leading their boys into combat soon since both versions are scheduled to ship this year. No exact date has been given yet, but we expect the announcement to come soon. |
|||
|
|||
|
If you're a) into the war genre, b) into the Wii, and c) into reading gaming magazines, then we suggest you grab the latest issue of Nintendo Power ASAP. That's because they have some pretty nifty screenshots of Brothers in Arms: Double Time -- FTW! That's "For the Wii", actually.
Anyhow, the game's coming aboard Nintendo's next-gen. Apparently, this Wii version of Brothers in Arms is a retelling of the first two installments of the franchise, but this one will obviously get some spankin' new upgrade to suit to the demands of the Wii. There's still no clear-cut statement as to the multiplayer co-op mode, but hey, for as long as they don't outright say there won't be one, there's no harm in hoping, right? Here, check out this Nintendo Power headline snagged by GoNintendo: |
|||
|
|||
|
QJ.NET Blog Network |
|
| MyQJ | Feed / PDA |
| MyQJ | RSS / PDA |
| Blog of Blogs | Feed / PDA |
| QJ.NET | RSS / PDA |
| Gaming Consoles | Feed / PDA |
| Nintendo DS | RSS / PDA |
| PlayStation 3 | RSS / PDA |
| PSP Updates | RSS / PDA |
| Wii | RSS / PDA |
| Xbox 360 | RSS / PDA |
| PC Gaming | Feed / PDA |
| Age of Conan | RSS / PDA |
| Games for Windows | RSS / PDA |
| MMORPG | RSS / PDA |
| Tabula Rasa | RSS / PDA |
| World of Warcraft | RSS / PDA |
| Science | Feed / PDA |
| Science | RSS / PDA |
| Technology | Feed / PDA |
| Apple | RSS / PDA |
| Gadgets | RSS / PDA |
| Mobile | RSS / PDA |
| Photography | RSS / PDA |
| Most Commented | |
| (46) | |
| (23) | |
| (17) | |
| (16) | |
| (14) | |
| (13) | |
| (11) | |
| (11) | |
| (11) | |
| (10) | |
| (10) | |
| (10) | |
| (9) | |
| (9) | |
| (8) | |
| (8) | |
| (8) | |
| (7) | |
| (7) | |
| (6) | |
Accessories
(277)Applications
(89)Artwork
(79)Cheats
(6)Controller
(416)Deals
(141)Events
(86)Games
(5439)Hacks & Exploits
(123)Homebrew Applications
(89)Homebrew Development
(58)Homebrew Emulators
(45)Homebrew Games
(50)How-To
(51)Humor
(119)Imports
(9)Interviews
(765)Mods
(147)News
(5898)Off Topic
(1059)Opinions & Analysis
(854)Previews
(386)Reviews
(17)Rumors
(706)Scans
(189)Screenshots
(885)Site News
(44)Videos
(1449)Virtual Console
(501)Wi-Fi
(36)Wii Channels
(207)WiiWare
(28)
Titles
Archives
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
Stephen Palmer, producer of 








