Posted Nov 10, 2009 at 07:15PM by Ryan F. Listed in: News, Homebrew Emulators Tags: GameCube, Nintendo, NES, DirectX, Zelda, OpenGL
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Dolphin - Image 1 The Dolphin Team has released a new update for the Gamecube, Nintendo Wi and Triforce emulator for Windows. The latest unofficial SVN build of Dolphin features lots of code cleanups, additional new features, minor speedups and various other improvements.

SVN build 4525 changelog:
  • Dolphin GUI:
    • Fix issues with dialog windows accepting keyboard input.
  • Dolphin Core:
    • Fixed SPS in Soul Calibur 2 with JIT.
    • Fixed the good 'ol TLBHack, which might fool some games into running again.
    • Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;p
    • 'Rewrite memory management, hopefully banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history'
    • Fix Peek_Color bug that was only present in JIT x64 build.
    • Added Lua Interface for scripting actions within dolphin! (Currently loads and runs scripts from file)
  • Software Graphics plugin:
    • Added TEV stage output dumping.
    • Fixed Command Processor interrupt handling.
  • DirectX Graphics  plugin:
    • Many accuraccy fixes and speedups, for specifics please see SVN commit logs.
    • Implemented more proper EFB behavior.
    • Fix crashes which could happen when resizing the render window.
  • OpenGL Graphics plugin:
    • Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
  • DSP LLE:
    • First sounds from Zelda ucode (Pikmin)!
    • Minor speedups
  • Wiimote plugin:
    • Change default key layout to be more handy and not interfere with other default keys
Download: Dolphin Unofficial SVN build 4525



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   by SuperSZ - 2009-11-10
 » New Super Mario Bros

Does it work with this release? (or the background continues looping when you hit 1 player mode) ?




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