Posted Oct 15, 2006 at 10:41AM by Robert S. Listed in: Videos, Red Steel, Games Tags: Ubisoft, Tom Salta
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Strike a poseWe couldn't say enough good thing about Ubisoft's Red Steel. We've ogled at the screenshots, gazed at the in-game videos, and listened intently to the music. So far, the only bad thing is we still have to wait for November for the game to come out. Since patience is a virtue we got some new in-game videos for you to stare at until delivery day.


Before you start downloading the videos below, though, we implore you to first turn down the volume. No, it's not because Tom Salta's music didn't live up to expectations, but rather because of all the realistic background noise you'll hear: the dulling hum of the air conditioners in the hangar during a shooting spree and the distracting buzz of a plane in the middle of a sword fight among others. The reverberations of the game will take you as near as possible to a real fight.

The graphics are above average (this is extremely good considering that the Wii's asset is gameplay). Little subtleties like how sunlight comes down through gratings or how the baddies fly like rag dolls in the air when hit with a grenade, goes a long way for most gamers. There are some things though that may need improvement, such as the way enemies move in swordfights; they need to react more fluidly. Let's hope the game developers work on this before the game gets shipped out.

You can tell us how you feel about what you've seen (or heard) by commenting below. Until the next batch of videos and screens, we hope you enjoy the vids.

Download: [Red Steel In-game Video 1]
Download: [Red Steel In-game Video 2]
Download: [Red Steel In-game Video 3]

Pre-Order: [Red Steel]


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5 Comments


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   by Branden (Unregistered) - 2006-10-15
 » i need help

i can't download the vidoes any one have answer to my problem

   by Reneid Klein (Unregistered) - 2006-10-15
 » SWEET!

Man this game just keeps looking better and better. It actually is starting to remind me of Shenmue/Shenmue 2 for Dreamcast, which is my favorite game of all time.

I like how natural it seems to throw grenades and it's cool how you can choose to roll them on the ground instead. I'm sure that would be cool to sneak up to a room, roll a grenade in and run without anyone noticing until it's too late.

Swordfighting looks harder now, too. And that's good. Can't wait to play.

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   by BlueZombieClock (Unregistered) - 2006-10-15
 » AWESOME

This game surpasses every other Wii-game graphics-wise, and what seems gameplay-wise!

   by MacUser (Unregistered) - 2006-10-15
 » so excited

why is it not nov 19?

   by Nic (Unregistered) - 2006-10-15
 » Sword fights

Wouldn't it be great if you could move your character closer/away to your opponent, it seems you just have the option to "spin around" him/her.. And THE ONE thing that would make this a Must Buy: a "Mifune mode" where you play like closer to how a real samurai would do it (if you think this is slash-slash-stab-stab, GO into the shame corner and watch a few Kurosawa+Mifune movies RIGHT NOW!).

"Slowly you move up to the edge where you both almost have striking distance.. you try to stare into his eyes for any signs of tension that you know shows in all but the best fighters. Nothing there.. You try circling him but he parry your move and even pushes your slow steps so the the sun starts to get into your eyesight... you make a short rush just after this and ..... ! One blow. Blood... it's over for ..."

hehe, what'd you think about this kinda "realistic" playmode?



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