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In league with Blast! Entertainment's Sean Brennan's views on steep development costs, even TellTale Games, makers of the hilarious Sam & Max episodes, agrees that game development just got too big for itself. Sean Brennan, CEO of Blast!, spoke at the Northern Exposure 07 conference and said the high costs were just due to "ego tripping and copycat mentality." |
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[Via Games Industry]
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10 Comments
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Such as super rub a dub, flow, blast factor, calling all cars, etc?? Those are great little games. Fun to play, cheap, short... Doesn't just have to be poor gameplay, poor graphics like on the Wii..
halo is to big and no fun alone. areas in halo are not needed. the backgrounds full people that its more biggererererererer. like if you can reach that moon, ring, or planet
GTA san andreas was the best and was BIG!
squeenix games are the ultimate and are BIG!
Small games are for instant fun, kids, non gamers. What I like is a game were the story is long, cool and were the gameplay evolves for at least 40hours of play. I mean, even GTA is at least 40 hours of play to have 100%!!!
Simple games like cooking mama are for kids in my opinion, I know that a lot of people love those kind of games, but it NOT a food for the brain...
Games are most certainly not too big. If I'm paying $60 for a game I'd better have, at the very least, an in depth single player campaign...one that's not over in 3 hours *cough*GRAW2*cough*.
Some games multiplayer aspects don't keep me interested, so I fall back on playing through the single player. Obvlivion was perfect. San Andreas was perfect. Final fantasy is perfect.
At least, that's my opinion.
And this impending scenario has been obvious for at least 5yrs. How come they're only just noticing?
...Oblivion is actually a prime example of taking something from a specific genre and sliding it over into the afformentioned FPS "type thing" so as to attract enough players to pay for it's crazy production costs.
It's a great game in it's own right but it's far from the RPG it should have been.
What? Oblivion wasn't as good as I expected, it's certainly not being slid into the FPS type thing; it's following in the footsteps of Morrowind, Daggerfall, Area...these games were a very different kind of RPG--they aren't supposed to be turn based or anything. Oblivion is simply a different style from FF and other RPG titles.
I dont care how long or how short games are, the main goal is to make a quality game that gamers feel content about slapping down the money to buy the game. If this means an extremely long game for more money then fine, and if it means a short game for less money then fine. But making a crappy game and trying to release it out on the market with a price that doesn't match its quality just doesn' work.
i agree.
what you pay should be a measure of what you are getting.
but i guess some developers do try hard but just cant quite get it right and still need to get paid
to wiiwii - Those developers should get a different job then. There is no reason people should be expected to buy a unfinished game, or a badly producted game.
Only game developers have the amazing ability go without responsiblity.
Quake Wars article from yesterday: "We could have released the game on time, but then the multiplayer levels would have been quickly done and lame." Well, what the hell has the 3D level artist been doing this whole time, you know? "It's not our fault we miss deadlines, we're just trying to make the game better!" Hell it worked for DNF, didn't it? Oh wait a min, DNF still isn't out.
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