Posted Nov 06, 2009 at 12:49AM by Mabie A.
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New Super Mario Bros. Wii
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Shigeru Miyamoto
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Shigeru Miyamoto has wanted to incorporate the co-op play feature into the Mario series for years now, but it's only now that that wish will come to fruition in the New Super Mario Bros. Wii, all thanks to the Wii's "graphical capacity." In a Q&A session with investors, Miyamoto explained how this becomes possible: It was all thanks to the graphical capacity of Wii console. If two players or more are simultaneously controlling Mario and Luigi in the same screen on a platformer game, the slower player will be left behind by the faster player, beyond the game screen. This time the screen zooms in and out accordingly, thanks to the capacity of the Wii console. The camera can zoom out as far as three times wider where you can see a very small Mario running around, and zoom in to show huge Mario and Luigi. The camera will work automatically and simultaneously, according to the position of four players. That's how we realized a Mario game which can be played by up to four players at the same time. Miyamoto also cited the multiplayer mode, saying that it actually helps balance the game for different skill levels. According to him, it only takes one veteran player among the group to lead the other players in the game. "People can enjoy a kind of play like peeking inside Bowser's castle to see how scary it is." Related Articles:
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[Via Siliconera]
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11 Comments
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» ..
graphical capacity my ass. "hey look we can zoom in and out" cool.. WAIT WHAT?? ZOOMING?? yeahh. beat that 360 and ps3. >_>
graphical capacity my ass. "hey look we can zoom in and out" cool.. WAIT WHAT?? ZOOMING?? yeahh. beat that 360 and ps3. >_>
» yea
lol
lol
» ....You people are idiots.
Considering he's talking about a Mario game, a game that only releases on Nintendo consoles, he's only comparing it to the hardware he's worked with... IE Nintendo consoles.
I dont see how this was confusing in the least, or how your idiotic commentary is really valid in this situation at all.
Considering he's talking about a Mario game, a game that only releases on Nintendo consoles, he's only comparing it to the hardware he's worked with... IE Nintendo consoles.
I dont see how this was confusing in the least, or how your idiotic commentary is really valid in this situation at all.
» WTF!?!?!?!?!
I agree. Nothing he said compares the Wii to any other console. I guess people read what they want to read regardless of reality.
I agree. Nothing he said compares the Wii to any other console. I guess people read what they want to read regardless of reality.
» you're both idiots
Previous nintendo consoles couldn't zoom to accommodate 2 players?
This may have been revolutionary on the SNES, which could do zoom effects no problem, but nowadays referring to graphical power necessary to do this game is a joke.
Previous nintendo consoles couldn't zoom to accommodate 2 players?
This may have been revolutionary on the SNES, which could do zoom effects no problem, but nowadays referring to graphical power necessary to do this game is a joke.
» ...
Yeah, Wii has so much "graphical capacity" that it can't even display the dress of Peach without melting from overstress.
Yeah, Wii has so much "graphical capacity" that it can't even display the dress of Peach without melting from overstress.
» Eh?
Wasn't that just because the programmers were too lazy to make new character data (ie. how close it takes to make a hit) based on her dress and not the graphical capacity?
Wasn't that just because the programmers were too lazy to make new character data (ie. how close it takes to make a hit) based on her dress and not the graphical capacity?
» haha
yeah go ahead, poke at my intelligence. i know full well he wasnt comparing the wii to other consoles, that was ME.
yeah go ahead, poke at my intelligence. i know full well he wasnt comparing the wii to other consoles, that was ME.
» Well, cool, but...
Automatic/situational zooming has been done on other 2D games like this, perhaps not at the same level as this (though I haven't seen very much gameplay of this to tell) but I don't really see how Nintendo hasn't been able to do this before the Wii. I mean, even Super Smash Bros. 64 and Melee were able to adjust the camera (zoom, position, etc.) depending where the characters were, for example.
Automatic/situational zooming has been done on other 2D games like this, perhaps not at the same level as this (though I haven't seen very much gameplay of this to tell) but I don't really see how Nintendo hasn't been able to do this before the Wii. I mean, even Super Smash Bros. 64 and Melee were able to adjust the camera (zoom, position, etc.) depending where the characters were, for example.
» i read
i read some where the game was leaked 2 days ago. sad when some 1 does this to the market doesn't help people like me trying to get some where in the game indistry. (a vgp student hopein when graduated to eather work in a personal local studio or in the bigs)
i read some where the game was leaked 2 days ago. sad when some 1 does this to the market doesn't help people like me trying to get some where in the game indistry. (a vgp student hopein when graduated to eather work in a personal local studio or in the bigs)
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