Posted Jun 25, 2008 at 10:56PM by Ceasar S.
Listed in:
Homebrew Games
Tags:
Wiimote,
Nunchuk
Ó
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Author ulti (a.k.a Ultinor) has been hard at work with Missile Command for the Wii, a homebrewed recreation of the 80s arcade classic of the same name. Missile Command version 0.4a is the latest of the homebrew developer's fruits of labor, and it's now dotted with audio content such as music and sound effects. Though more of the triple silo style, Missile Command v0.4 has captured the basic elements of gameplay and graphics. MIRVs, missile trajectories, illustrations of remaining for the three silos available to you are all squeezed in there. Coder ulti added a few personal additions such as the 100 missile mode and health indicators for the silos, and even managed to refine the graphics for better visuals. To play the game, you will have to familiarize with the homebrew game's control scheme. Take note that though a Wii remote is required, you may even control the game with an attached Nunchuk in addition to the Wiimote. The controls can be found via the source link provided below. Download: Missile Command v0.4a (with source code) |
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[Via WiiBrew]
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1 Comments
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» not bad
it is certainly NOT the same as missile command on the atari. I played that game for HOURS on end. This seems to be a bit more "zoomed in" than I remember the classic. Also, it could benefit from having better explosion sound effects. the music is a bit to loud compared to the other sounds. So I missed blowing up some incomings and did not reaize it was not done.
Also, a score system with a high score would be beneficial. With this release it is good for one or two tries, but not much point other than that. Future revisions with scores added would help replayability. Also maybe try to add a 2 player mode or even a 4 player mode. Have each player with their own base, they can still hit any missile they want, but if their base gets hit they are outta the game. Have scores for each player and then try to live the longest and get the highest score. Could be fun to kill some time in a group.
it is certainly NOT the same as missile command on the atari. I played that game for HOURS on end. This seems to be a bit more "zoomed in" than I remember the classic. Also, it could benefit from having better explosion sound effects. the music is a bit to loud compared to the other sounds. So I missed blowing up some incomings and did not reaize it was not done.
Also, a score system with a high score would be beneficial. With this release it is good for one or two tries, but not much point other than that. Future revisions with scores added would help replayability. Also maybe try to add a 2 player mode or even a 4 player mode. Have each player with their own base, they can still hit any missile they want, but if their base gets hit they are outta the game. Have scores for each player and then try to live the longest and get the highest score. Could be fun to kill some time in a group.
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