Posted Nov 07, 2007 at 05:29PM by Ryan C. Listed in: Games, Opinions & Analysis, Lego Star Wars: The Complete Saga Tags: Wiimote, Jedi, TT Games, Jonathan Smith
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Lego Star Wars: The Complete Saga - Image 1


It's been discussed for quite a bit, but the thought of being able to control a digital lightsaber with even the smallest movement of a Wiimote still has a tight grasp on our imaginations. After all, who hasn't had the fantasy, that daydream of becoming just as cool and as awesome as a Jedi with his glowing stick of hot laser death? That's right, no one. Which means everyone. At some point in time in their lives.

But while it would certainly rock and would be completely intuitive, developers are saying that it would probably be a while until someone comes up with a way on how to accurately translate a Wiimote's movements into the graceful and deadly art of lightsaber combat. One of these developers is Jonathan Smith from TT Games, a man involved in the making of the recently-released Lego Star Wars: The Complete Saga for the Sony PlayStation 3, Microsoft Xbox 360, Nintendo Wii, and Nintendo DS.

So, what does he has to say about the whole lightsaber-Wiimote deal? He says that it's partly the Wii's fault, and partly how difficult the actual undertaking would be. His exact statement, verbatim:


When I play a game I want to feel like I'm a Jedi, not like I'm some kind of imbecile who just keeps on stabbing stuff in the guts. You're not going to be able to fight with style because you won't know how to put the moves together.


There's always got to be some sort of interface between what you're doing and how the character's making you feel cool. That's a design problem on top of the technical problem.


Well, that's certainly a letdown - we can't have 1:1 lightsaber action because we probably won't be able to accurately emulate how Jedis fight, and that it wouldn't be very conducive to the overall badass-ity of being a Jedi if we only resorted to using such an elegant weapon to stick someone in the guts. Of course, Jonathan Smith says that while it may be difficult, it's certainly not impossible, as we could be seeing a game that does exactly what we want with a lightsaber sometime in the future.


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4 Comments


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   by RockmanForte - 2007-11-07
 » Nah

I am not fan of Lego and Star Wars at all so I do not care about it.


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   Re: infinitysend - 2007-11-07
 » get a life

Your comment is completely worthless, no one cares if you don't care about it. Either find something worthwhile to say or don't say anything at all.

And to the newsposter: it's "badass-NESS." ;)
   by ISOHaven - 2007-11-08
 » WTF!?!?!?!?!

The claim to have such an experience on the Wii was blown out the water the instant it was mentioned.

The Wii remote simply is not responsive enough to pull this off. Anyone that has hooked up their Wii remote to a PC and played with the motion sensing quickly came to such a conclusion.

Not to mention, in the average household, it's not possible to simply point the Wii remote anywhere you want. The instant you point it at another light source (lamp, ceiling light) you confuse the Wii. The end result would be a rather frustrating experience.

If I want to play anything that requires my pointing the Wii remote anywhere but the screen (baseball for example) I have to turn OFF my resest lighting. It's a pain!

   by arthurlucena - 2007-11-12
 » Learning curve; Not pointer

So we arenīt jedis? LOL, are u kiding? Yeah, youīre right, we arenīt. But stop complain about what we arenīt, just make the tool, man. Leave the moves to us, we wanna learn how to fight with a lightsaber, and the Wii could deliver this kind of experience to us. Then, again: just make the game.

We all want to have a 1:1 lightsaber action, yeaaah, we [still] canīt fight as a jedi, but thereīs a think called "learning curve", have you heard of it? LOL thatīs NOT a impossible thing, man. THEN one more time: JUST DO THE GAME, leave the rest to us.

PS: Actually such game doesnīt need de pointer of the Wiimote, just the motion sensity with bluetooth.



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