Posted Feb 13, 2008 at 08:23PM by Ceasar S. Listed in: News, Games Tags: Blizzard, Frank Pearce
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Blizzard confirms: Starcraft Ghost never 'technically canceled' - Image 1


Blizzard's Frank Pearce, Executive VP of Product Development, recently spilled the main reason why StarCraft: Ghost, a game once queued for the Xbox, Gamecube, and PlayStation 2, didn't make it to the company's list of canceled games during a session at the recent DICE 08. And while many fans interpreted it from all angles of thought, Pearce reassured that Nova's debuting title didn't belong to the canceled category:

It never was technically canceled. It’s just a focus thing for us right now. We’ve got a finite amount of development resources and a lot of different things that we want to focus on so there’s always the possibility, but right now we’re spending our time on World of Warcraft and our expansion Wrath of the Lich King and StarCraft II.


Pearce also revealed that Swingin' Ape, the studio that Blizzard bought to deliver the game to consoles, were no longer a separate developing entity under the publisher. In fact, Pearce said that now all their development workforce is situated in a single compound in Irvine, and Blizzard has no other development personnel other than those found there.

While it doesn't clear up whether Swingin' Ape developers are still with Blizzard, it confirms the publisher's stand on focus. With that out of the way, let's just hope that Blizzard can finally render StarCraft 2 soon and perhaps shed some light on Team 3 - a mysterious developer segment of Blizzard working on a confidential, "really awesome" game.


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